Formal gismu

Gismu place type system

This document specifies a type system for annotating gismu places in formal-gismu.tsv, written in a style similar to TypeScript or Rust type definitions.

Each place (x₁, x₂, …) in a definition is immediately followed by its type in parentheses, for example:

x₁ (Entity) does x₂ (Event) to x₃ (Entity)

In the TSV we still use human‑readable phrases like set of Entity, but conceptually these are instances of generic type constructors such as Set<Entity>.


1. Base types (like TypeScript primitives)

Think of these as simple nominal types:

type Entity
type Object extends Entity
type Organism extends Entity
type Location extends Entity
type Language extends Entity
type Taxon
type Text
type Sound
type Number
type TimeInterval
  • Entity: generic individual – person, object, place, institution, language, organism, etc. Default for “thing‑like” places.
  • Object: physical entity; used when the definition clearly implies physicality and this contrast is useful.
  • Organism: living being (animal, plant, microbe). Often we still annotate with Entity for simplicity.
  • Location: spatial region, place, site, address, etc.; a specialized Entity used where place‑ness matters.
  • Language: human or constructed language (e.g. Lojban, English, Mandarin). Used for places that are explicitly “language” rather than generic entities.
  • Taxon: species / breed / strain / genus / variety descriptor.
  • Text: string, written form, sentence, name, title, dictionary entry, etc.
  • Sound: non‑propositional acoustic event (voice, noise, tone, animal cry).
  • Number: numeric value, cardinal, measure, or mathematical result.
  • TimeInterval: span of time considered as an object (elapsed time) distinct from any particular event.

In formal-gismu.tsv these appear as Entity, Object, Location, etc. inside the parentheses after each place.


2. Abstractors as type constructors

Abstractors correspond to type constructors over some underlying content:

type Event<T = unknown>        // nu T
type Proposition<T = unknown>  // du'u T
type Idea<T = unknown>         // si'o T
type Scale<T = unknown>        // si'o used as a measurement scale
type Abstraction<T = unknown>  // generic nu/ka/ni/si'o/du'u when not pinned down
type Standard extends Idea<unknown> // si'o used specifically as a normative or measurement standard
  • Event: reified occurrence, process, action, or state (nu). Used for “event / state / process” unless the gismu is explicitly about propositions or properties. In the TSV we normally just write event (nu).
  • Proposition: truth‑evaluated content (du'u), e.g. what is believed, known, claimed. In the TSV we write proposition (du'u).
  • Idea: conceptualization or mental image (si'o) not tied to numeric measurement.
  • Scale: si'o used as a scale for measuring values of type T. For example, a temperature scale might be Scale<Property<Entity>>.
  • Standard: special case of si'o used as a standard, norm, benchmark, reference frame, or measurement standard (“by standard …”). In formal-gismu.tsv we normally render this as xₙ (si'o, Standard). It can cover both:
    • normative standards (cultural, moral, aesthetic, etc.), and
    • measurement standards (unit systems, reference expectations, etc.), whenever the original gismu says “by standard …”, “as compared with standard …”, or “in standard …`.
  • Abstraction: used when the original definition says “abstraction” and several abstractors are possible; in the TSV we may still say “abstraction” and, if helpful, clarify likely nu / ka / ni / du'u.

3. Generics for collections

We model collections explicitly with generics:

type Set<T>      // extension set of T (lo'i)
type Sequence<T> // ordered collection of T
type Group<T>    // mass / collective of T (loi)
  • Set: extension set where membership is important, e.g. Set<Entity>. TSV form: set of Entity, set of Text, etc.
  • Sequence: ordered collection, e.g. Sequence<Text> for an ordered list of words. TSV form: sequence of Text, sequence of Entity.
  • Group: collective mass, e.g. Group<Entity> for a crowd of people. TSV form: group of Entity, group of Organism.

When annotating a place, we instantiate these:

  • x₂ (set of Entity)x₂: Set<Entity>
  • x₃ (sequence of Text)x₃: Sequence<Text>
  • x₁ (group of Entity)x₁: Group<Entity>

4. Properties, quantities, and relations

Here we make the dependency on argument places explicit with generics. Conceptually:

type Property<Args> // ka over one or more arguments
type Amount<Arg>    // ni over one argument
type Relation<Args> // relation over 2+ arguments

Where:

  • Args can be a single type like Entity, or a tuple like [Entity, Entity] if the property depends on multiple arguments.

Examples:

  • Property: property of a single argument, commonly written in TSV as property of x₁ (ka).

  • Two-argument “property of x₁ and x₂”: this is in fact a relation between two places; in TSV we use Relation<xᵢ, xⱼ> (see below), not “property of x₁ and x₂”.

  • Amount: quantitative ni abstract over one argument, TSV: amount of x₁ (ni).

  • Relation: a relation over two or more arguments. Relation is not a subtype of Property (ka); it is its own type. In TSV we use one of three strict flavors:

    1. Relation of members of xᵢ — the relation holds among elements of the set (or sequence/group) given by argument xᵢ. Use when the place is “the relation among the members of [some set argument]”.

      • Conceptually: the relation’s domain is the set of members of xᵢ.
      • TSV (strict, TypeScript-like): Relation<members of xᵢ>.
    2. Relation of xᵢ and xⱼ (and optionally more) — the relation holds between (or among) the specific arguments listed. Use when the place is “the relation between xᵢ and xⱼ”.

      • Conceptually: Relation<[T_i, T_j]> where the types match those of the listed places.
      • TSV (strict, TypeScript-like): Relation<xᵢ, xⱼ> or Relation<xᵢ, xⱼ, xₖ>.
    3. Relation of each pair of members of xᵢ — xᵢ is a Set (or collection), and the place is a binary relation that holds between each pair of (distinct) members of xᵢ. Use when the predicate is about a mutual or pairwise relation over a set.

      • Conceptually: a relation on the set xᵢ, i.e. pairs of members of xᵢ.
      • TSV (strict, TypeScript-like): Relation<Pair<members of xᵢ>>.

In English glosses, phrases like “activity of x₁” or “role of x₂” are always modeled as Property<…> over the appropriate argument(s); there is no separate Activity base type.

In practice, the TSV file uses the human‑readable form (“property of x₁”, “amount of x₂”, and one of the three relation forms above), but those are just concrete instances of Property<…>, Amount<…>, and Relation<…>.


5. Typing patterns for common roles

Several semantic roles are common enough that we standardize their shape:

  • Container (conceptual, not a separate nominal type): implemented as Entity, but we describe the role in English as “container for x₂ (Entity)”. Think of it as:

    type Container<T> = Entity
    
  • RoleOf: roles / jobs / functions of some bearer, implemented as Property<T> and written in TSV as “property of xᵢ (ka)” or “role of xᵢ`.

    type RoleOf<T> = Property<T>
    
  • MeasurementOf: numeric or unit‑bearing measurement of some argument:

    type MeasurementOf<T> = {
      value: Number
      scale: Scale<Property<T>> | Scale<Amount<T>> | Scale<unknown>
    }
    

    In TSV we usually flatten this, e.g. x₁ (Entity) is x₂ (Number) units on scale x₃ (scale of property of x₁).

For comparisons (equality, excess, less‑than), the predicate is generic in a single type parameter T; both compared places have type T:

// Both x₁ and x₂ have type T (e.g. Entity, or Entity | Amount<Entity>)
type ComparablePair<T> = [T, T]
type Equal<T> = ComparablePair<T>       // dunli
type LessThan<T> = ComparablePair<T>   // mleca
type Excess<T> = ComparablePair<T>     // dukse, zmadu

In TSV we use a prenex to declare the type parameter, then use T in both compared places:

  • Prenex: at the start of the definition, declare T with its constraint, e.g. T: Entity. or T: Entity or Amount<Entity>. (read as “T is a type, constrained to Entity” / “T is Entity or Amount<Entity>”).
  • Places: x₁ (T) and x₂ (T) — both refer to the same T declared in the prenex.

Example: T: Entity. x₁ (T) is equal or congruent to x₂ (T) in … (dunli); T: Entity or Amount<Entity>. x₁ (T) is less than x₂ (T) in … (mleca). This matches a TypeScript-style generic with a single type parameter <T> and an optional constraint.

  • Metric and dimensional gismu (centi, zepti, mitre, minli, clani, rotsu, etc.): These predicates have a specific notion of dimension or aspect in which something is measured or compared. That dimension is always typed as ka, Property of the entity being measured (typically x₁).
    • SI prefix / scale gismu (centi, zepti, gigdo, kilto, decti, dekto, milti, mikri, …): x₁ (Entity) is the entity measured; x₂ (ka, Property of x₁) and x₃ (ka, Property of x₁) are both properties of x₁ (e.g. the property in which the scale applies, and the dimension). No prenex; x₂ is a property of x₁, not a “reference entity”. Example: “The insect is 1 centimeter long” → the insect (x₁) is 10^-2 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁, e.g. clani).
    • Unit gismu (mitre, minli, gutci, dekpu): x₁ (Entity) is x₂ (Number) [units] in dimension x₃ (ka, Property of x₁) by standard x₄ (si'o, Standard); optional subunits as x₅. So the “in what respect” slot is always (ka, Property of x₁), not Entity or Number.
    • Dimension adjectives (clani, rotsu, tordu, condi, ganra, barda): x₁ (Entity) is long/thick/short/deep/wide/big in dimension or direction x₂ (ka, Property of x₁) (default e.g. longest dimension) by standard x₃ (si'o, Standard) when present.
    • Non-SI units (minli “mile”, gutci “short distance units”, degygutci “inches”, jmagutci “feet”, etc.) follow the same pattern: dimension = (ka, Property of x₁).

6. How this maps into formal-gismu.tsv

  • Two columns:

    • Column 1: word – the gismu.
    • Column 2: definition – a single English sentence with all places in order, each annotated with its type rendered in a compact textual form.
  • Place annotation rules:

    • Every place xₙ must, at its first mention, be followed by a parenthesized type phrase that corresponds to one of the type shapes above.
    • For abstractors, we always put the Lojban abstractor name first, then the English type, for example:
      • x₁ (Entity)
      • x₂ (nu, Event)
      • x₃ (du'u, Proposition)
      • x₄ (ka, Property of x₁)
      • x₂ (ni, Amount of x₁)
      • x₃ (si'o, Scale of property of x₁)
      • x₂ (Set<Entity>) → rendered as x₂ (set of Entity)
      • x₃ (Sequence<Text>) → rendered as x₃ (sequence of Text)
      • x₁ (Group<Entity>) → rendered as x₁ (group of Entity)
      • Relation: use exactly one of the TypeScript-like forms Relation<members of xᵢ>, Relation<xᵢ, xⱼ>, or Relation<Pair<members of xᵢ>>.
      • Comparison (dunli, mleca, zmadu, dukse): add a prenex that declares T (e.g. T: Entity. or T: Entity or Amount<Entity>.), then write x₁ (T) and x₂ (T) in the definition.
      • Dimension / measurement (centi, mitre, minli, clani, rotsu, tordu, etc.): the “in what dimension or aspect” place is always (ka, Property of x₁) (or of the measured entity). For SI prefix gismu (centi, zepti, gigdo, …): x₁ (Entity), x₂ (ka, Property of x₁), x₃ (ka, Property of x₁) — both x₂ and x₃ are properties of x₁.
    • Later mentions of the same xₙ in that definition need not repeat the type.
  • Abstractors:

    • If the source place is primarily nu‑like, annotate as (nu, Event).
    • If it is primarily du'u‑like, annotate as (du'u, Proposition).
    • If it is explicitly ka, annotate as (ka, Property of …) for one argument; for a relation between two (or more) places use (ka, Relation<xᵢ, xⱼ>) (or more args), not "property of xᵢ and xⱼ".
    • If it is explicitly ni, annotate as (ni, Amount of …).
    • If it is explicitly si'o as scale, annotate as (si'o, Scale of …) or (si'o, Scale of property of xᵢ).
    • If the original just says “abstraction” and multiple abstractors are plausible, we may describe the place as “Abstraction: (nu, Event) or (du'u, Proposition)” or similar.

7. Collections and new type shapes

  • Collections:

    • For extension sets, use Set<T> rendered as “set of T”.
    • For ordered collections, use Sequence<T> rendered as “sequence of T”.
    • For masses, use Group<T> rendered as “group of T”.
  • New type shapes:

    • If we discover a recurring pattern not captured above, define a new generic or nominal type here (in a short TypeScript‑like snippet), and then render it into TSV with a clear textual phrase, keeping the generic shape obvious (e.g. Option<T>, Pair<A, B> if ever needed).

This way, the TSV stays human‑readable, while this file gives a precise, generic type system similar in spirit to TypeScript or Rust generics.


8. Relation to the original typed-gismu description

The earlier typed-gismu.tsv documentation describes three top‑level place kinds:

  • entity (with text as a special case),
  • clause (with property and proposition as special cases),
  • number, plus flags for group and ordered group.

This type system refines those ideas as follows:

  • Entity vs. Text: Entity corresponds to the old “entity” type; Text is a separate base type but is still semantically an entity. A place that previously said “entity (text)” is now annotated simply as Text.
  • Clause: there is no separate Clause type. Old “clause” places become either:
    • Event (old “clause” or “event/state/process/nu”), or
    • Proposition (old “proposition/du'u”). The choice is driven by the verb’s semantics and by the old documentation (e.g. djunousesProposition, nicteusesEvent`).
  • Property: the old “property” places (marked with ka and explained via ce'u) correspond to Property<Args> here. In TSV they are rendered as “property of xᵢ (ka)” or “property of xᵢ and xⱼ (ka), with ce'u` binding rules given in the dictionary text.
    • When a place is glossed as an action, activity, role or behaviour of a specific participant, we model it primarily as a ka‑property of that participant (e.g. “action of x₁”, “activity of x₃”), not as a standalone event type. In TSV this shows up as patterns like x₂ (ka, Property of x₃ or nu, Event). Typical examples are motives/goals (mukti, zukte), bravery in some activity (virnu), laziness about doing something (lazni), or influence into an action/state (xlura), where the core semantic object is “what this participant does/is like”, i.e. a property.
  • Number: unchanged, now the Number base type.
  • Group / ordered group: the old “group” and “ordered group” annotations map directly to Group<T> and Sequence<T> respectively and are rendered as “group of T” / “sequence of T”.
  • Proposition: the old “proposition” sub‑type of “clause” is now always annotated as Proposition (du'u), typically for epistemic, reportive, or logical predicates (djuno, jetnu, jitfa, natfe).

All examples and explanations in the original typed‑gismu documentation (including ka + ce'u, kau, tu'a, and zo'ei) remain valid; this file just gives them a more explicit, generic type‑theoretic shape for use in formal-gismu.tsv.

worddefinition
bacrux₁ (Entity) utters verbally / says / phonates / speaks sound or text x₂ (Sound or Text)
badnax₁ (Entity) is a banana or plantain fruit or plant of species x₂ (Taxon)
badrix₁ (Entity) is sad / depressed / dejected about x₂ (Abstraction: (nu, Event) or (du'u, Proposition))
bajrax₁ (Entity) runs on surface x₂ (Entity) using limbs x₃ (Entity) with gait x₄ (ka, Property of x₁)
bakfux₁ (Entity) is a bundle / package / cluster / clump / pack containing x₂ (Entity) held together by x₃ (Entity)
baknix₁ (Organism) is a cow / bovine / cattle / ox of species x₂ (Taxon)
bakrix₁ (Entity) is a quantity of chalk from source x₂ (Entity) in form x₃ (Entity)
baktux₁ (Entity) is a deep, solid, wide-topped container / bucket / pail for contents x₂ (Entity) made of material x₃ (Entity)
baljix₁ (Entity) is a bulb body-part of plant or species x₂ (Taxon)
balnix₁ (Entity) is a balcony / overhang / ledge / shelf of building or structure x₂ (Entity)
balrex₁ (Entity) is a blade of tool or weapon x₂ (Entity)
balvix₁ (nu, Event) is in the future of event x₂ (nu, Event); x₁ (nu, Event) is later than x₂ (nu, Event) in time
bancux₁ (Entity) exceeds / is beyond limit or boundary x₂ (Entity) from reference x₃ (Entity) in property x₄ (ka, Property of x₁)
bandux₁ (nu, Event) defends or protects x₂ (Entity or nu, Event) from threat or peril x₃ (nu, Event)
banfix₁ (Organism) is an amphibian of species x₂ (Taxon)
bangux₁ (Language) is a language or dialect used by x₂ (Entity) to express x₃ (Idea or du'u, Proposition)
banlix₁ (Entity) is great or grand in property x₂ (ka, Property of x₁) by standard x₃ (si'o, Standard)
banrox₁ (Entity) grows or expands to size or form x₂ (Entity) from origin x₃ (Entity)
banxax₁ (Entity) is a bank owned by or in banking system x₂ (Entity) for banking function(s) x₃ (nu, Event)
banzux₁ (Object) suffices / is enough / is sufficient for purpose x₂ (nu, Event) under conditions x₃ (nu, Event)
baplix₁ (Event) forces or compels event x₂ (nu, Event) to occur
bardax₁ (Entity) is big or large in property or dimension(s) x₂ (ka, Property of x₁) compared with standard x₃ (si'o, Standard)
bargux₁ (Entity) arches or curves over or around x₂ (Entity) and is made of material x₃ (Entity)
barjax₁ (Location) is a tavern / bar / pub serving x₂ (Entity) to patrons x₃ (Group<Entity>)
barnax₁ (Entity) is a mark / spot / patch on x₂ (Entity) made of material x₃ (Entity)
bartux₁ (Entity) is on the outside of x₂ (Entity)
basnax₁ (Entity) emphasizes / accentuates x₂ (Entity, Text or Sound) by action x₃ (nu, Event)
bastix₁ (Entity) replaces / substitutes for x₂ (Entity) in circumstance x₃ (nu, Event)
batcix₁ (Entity) bites or pinches x₂ (Entity) at locus x₃ (Entity) with x₄ (Entity)
batkex₁ (Entity) is a button / knob / handle on item x₂ (Entity) for purpose x₃ (nu, Event) made of material x₄ (Entity)
bavmix₁ (Entity) is a quantity of barley of species or strain x₂ (Taxon)
baxsox₁ (Entity) reflects Malay–Indonesian common language or culture in aspect x₂ (ka, Property of x₁)
bebnax₁ (Entity) is foolish or silly in event / action / property x₂ (ka, Property of x₁)
bemrox₁ (Entity) reflects North American culture / nationality / geography in aspect x₂ (ka, Property of x₁)
bendex₁ (Group<Entity>) is a crew / team / gang / squad / band of persons x₂ (Set<Entity>) directed or led by x₃ (Entity) and organized for purpose x₄ (nu, Event)
bengox₁ (Entity) reflects Bengali / Bangladesh culture / nationality / language in aspect x₂ (ka, Property of x₁)
benjix₁ (Entity) transfers / sends / transmits x₂ (Entity) to receiver x₃ (Entity) from origin x₄ (Entity) via means or medium x₅ (Entity)
bersax₁ (Entity) is a son of parent(s) x₂ (Entity)
bertix₁ (Entity) is to the north / on the northern side of x₂ (Entity) according to frame of reference x₃ (Entity)
besnax₁ (Entity) is a brain body-part of body x₂ (Entity)
betfux₁ (Entity) is an abdomen / belly / lower trunk body-part of body x₂ (Entity)
betrix₁ (ka, Property of x₂) is a tragedy or disaster for x₂ (Entity)
bevrix₁ (Entity) carries / hauls / bears / transports cargo x₂ (Entity) to destination x₃ (Entity) from origin x₄ (Entity) over path x₅ (Entity)
bidjux₁ (Entity) is a bead or pebble of material x₂ (Entity)
bifcex₁ (Organism) is a bee / wasp / hornet of species x₂ (Taxon)
biklax₁ (Entity) whips / lashes / snaps with sudden violent motion
bilgax₁ (Entity) is bound or obliged to do or be x₂ (ka, Property of x₁) by standard or agreement x₃ (si'o, Standard)
bilmax₁ (Organism) is ill / sick / diseased with symptoms x₂ (ka, Property of x₁) from disease x₃ (nu, Event)
bilnix₁ (Entity) is military / regimented / strongly organized or prepared by system x₂ (Entity) for purpose x₃ (nu, Event)
bindox₁ (Entity) reflects Indonesian culture / nationality / language in aspect x₂ (ka, Property of x₁)
binrax₁ (Entity) insures or indemnifies person x₂ (Entity) against peril x₃ (nu, Event) providing benefit(s) x₄ (nu, Event)
binxox₁ (Entity) becomes / changes / converts / transforms into x₂ (Entity) under conditions x₃ (nu, Event)
birjex₁ (Entity) is made of / contains / is a quantity of beer or ale brewed from x₂ (Entity)
birkax₁ (Entity) is an arm body-part of body x₂ (Entity)
birtix₁ (Entity) is certain / sure / convinced that x₂ (du'u, Proposition) is true
bislix₁ (Entity) is a quantity of / is made of / contains ice of composition including x₂ (Entity)
bitmux₁ (Entity) is a wall or fence separating x₂ (Entity) and x₃ (Entity) in structure x₄ (Entity)
blabix₁ (Entity) is white or very light-colored
blacix₁ (Entity) is a quantity of / is made of / contains glass of composition including x₂ (Entity)
blanux₁ (Entity) is blue in color
blikux₁ (Entity) is a block three-dimensional shape of material x₂ (Entity) with surfaces or sides x₃ (Entity)
blotix₁ (Entity) is a boat or ship for carrying x₂ (Entity) propelled by means x₃ (Entity)
bolcix₁ (Entity) is a ball / sphere / orb / globe of material x₂ (Entity)
bongux₁ (Entity) is a bone body-part performing function x₂ (ka, Property of x₁) in body of x₃ (Organism)
botpix₁ (Entity) is a bottle or jar or urn or flask container for x₂ (Entity) made of material x₃ (Entity) with lid x₄ (Entity)
boxfox₁ (Entity) is a sheet or foil or blanket two-dimensional flexible shape of material x₂ (Entity)
boxnax₁ (Entity) is a wave periodic pattern in medium x₂ (Entity) with waveform x₃ (Entity), wavelength x₄ (Number), frequency x₅ (Number)
bradix₁ (Entity) is an enemy or opponent or adversary or foe of x₂ (Entity) in struggle x₃ (nu, Event)
bratux₁ (Entity) is hail or sleet or freezing rain of material including x₂ (Entity)
brazox₁ (Entity) reflects Brazilian culture / nationality / language in aspect x₂ (ka, Property of x₁)
bredix₁ (Entity) is ready or prepared for x₂ (nu, Event)
bridix₁ (du'u, Proposition) is a predicate relationship with relation x₂ (Relation<members of x₃>) among arguments x₃ (Sequence<Entity> or Set<Entity>)
brifex₁ (Entity) is a breeze or wind or gale from direction x₂ (Entity) with speed x₃ (Number)
brijux₁ (Location) is an office or bureau or workplace of worker x₂ (Entity) at location x₃ (Location)
britox₁ (Entity) reflects British or United Kingdom culture / nationality in aspect x₂ (ka, Property of x₁)
brodax₁ (Predicate variable) is the first assignable variable predicate with context-determined place structure
brodex₁ (Predicate variable) is the second assignable variable predicate with context-determined place structure
brodix₁ (Predicate variable) is the third assignable variable predicate with context-determined place structure
brodox₁ (Predicate variable) is the fourth assignable variable predicate with context-determined place structure
brodux₁ (Predicate variable) is the fifth assignable variable predicate with context-determined place structure
brunax₁ (Entity) is a brother of x₂ (Entity) by bond or tie or standard or parent(s) x₃ (Entity)
budjox₁ (Entity) pertains to Buddhist culture / religion / ethos in aspect x₂ (ka, Property of x₁)
bukpux₁ (Entity) is an amount of cloth or fabric of type or material x₂ (Entity)
bumrux₁ (Entity) is foggy or misty or covered by a fog or mist or vapor of liquid x₂ (Entity)
bundax₁ (Entity) is x₂ (Number) local weight units in standard x₃ (Entity) with subunits x₄ (Entity)
bunrex₁ (Entity) is brown or tan in color
burcux₁ (Entity) is a brush for purpose x₂ (nu, Event) with bristles x₃ (Entity)
burnax₁ (Entity) is embarrassed or disconcerted or flustered or ill at ease about conditions x₂ (Abstraction)
cabnax₁ (nu, Event) is current or in the present or concurrent or simultaneous with x₂ (nu, Event or TimeInterval) in time
cabrax₁ (Entity) is apparatus or mechanism or device or equipment for function x₂ (Property of x₁) controlled or triggered by x₃ (Entity)
cacrax₁ (TimeInterval) is x₂ (Number) hours in duration by standard x₃ (si'o, Standard)
cadzux₁ (Entity) walks or strides or paces on surface x₂ (Entity) using limbs x₃ (Entity)
cafnex₁ (nu, Event) often or frequently or commonly or customarily occurs or recurs by standard x₂ (si'o, Standard)
caklax₁ (Entity) is a quantity of or contains or is made of chocolate or cocoa
calkux₁ (Entity) is a shell or husk around x₂ (Entity) composed of x₃ (Entity)
cancix₁ (Entity) vanishes or disappears from location x₂ (Location) using senses or sensor x₃ (Entity)
candox₁ (Entity) is idle or at rest or inactive
cangex₁ (Location) is a farm or ranch at x₂ (Location) farmed by x₃ (Entity) raising or producing x₄ (Entity or Group<Entity>)
canjax₁ (Entity) exchanges or trades or barters commodity x₂ (ka, Property of x₁) for x₃ (ka, Property of x₄) with x₄ (Entity)
cankox₁ (Entity) is a window or portal or opening in wall or building or structure x₂ (Entity)
canlux₁ (Location) is space or volume or region or room occupied by x₂ (Entity)
canpax₁ (Entity) is a shovel or spade for digging x₂ (Entity)
canrex₁ (Entity) is a quantity of or contains or is made of sand or grit from source x₂ (Entity) of composition including x₃ (Entity)
cantix₁ (Entity) is gut or entrails or intestines or viscera or digestive system body-part of x₂ (Organism)
carcex₁ (Entity) is a cart or carriage or wagon for carrying x₂ (Entity) propelled by x₃ (Entity)
carmix₁ (Entity) is intense or bright or saturated or brilliant in property x₂ (ka, Property of x₁) as received or measured by observer x₃ (Entity)
carnax₁ (Entity) turns or rotates or revolves around axis x₂ (Entity) in direction x₃ (Entity) towards point x₄ (Entity)
cartux₁ (Entity) is a chart or diagram or map of or about x₂ (Entity) showing formation or data-points x₃ (Entity or Set<Entity>)
carvix₁ (Entity) rains or showers or precipitates to x₂ (Location) from x₃ (Entity); x₁ is precipitation
casnux₁ (Entity or Group<Entity>) discusses or talks about topic or subject x₂ (Entity or Abstraction)
catkex₁ (Entity) shoves or pushes x₂ (Entity) at locus x₃ (Entity)
catlux₁ (Entity) looks at or examines or views or inspects or regards or watches or gazes at x₂ (Entity)
catnix₁ (Entity) has authority or is an official in or on or over matter or sphere or persons x₂ (Entity or Group<Entity>) derived on basis x₃ (Entity or du'u, Proposition)
catrax₁ (Entity) kills or slaughters or murders x₂ (Entity) by action or method x₃ (ka, Property of x₁)
caxnox₁ (Entity) is shallow in extent in direction or property x₂ (ka, Property of x₁) away from reference point x₃ (Entity) by standard x₄ (si'o, Standard)
ceclax₁ (Entity) launches or fires or shoots projectile or missile x₂ (Entity) propelled by x₃ (Entity)
cecmux₁ (Group<Entity>) is a community or colony of organisms x₂ (Group<Organism>)
cedrax₁ (TimeInterval) is an era or epoch or age characterized by x₂ (ka, Property of x₁)
cenbax₁ (Entity) varies or changes in property or quantity x₂ (ka, Property of x₁) in amount or degree x₃ (ni, Amount of x₂) under conditions x₄ (nu, Event)
censax₁ (Entity) is holy or sacred to person or people or culture or religion or cult or group x₂ (Entity or Group<Entity>)
centix₁ (Entity) is 10^-2 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
cerdax₁ (Entity) is an heir to or is to inherit x₂ (ka, Property of x₃) from x₃ (Entity) according to rule x₄ (du'u, Proposition)
cernix₁ (TimeInterval) is a morning of day x₂ (TimeInterval) at location x₃ (Location)
certux₁ (Entity) is an expert or pro or skilled at x₂ (nu, Event or ka, Property of x₁) by standard x₃ (si'o, Standard)
cevnix₁ (Entity) is a god or deity of people or religion x₂ (Group<Entity>) with dominion over sphere x₃ (ka, Property of nonce place)
cfarix₁ (nu, Event) commences or initiates or starts or begins to occur
cfikax₁ (Entity) is a work of fiction about plot or theme or subject x₂ (Entity) by author x₃ (Entity)
cfilax₁ (ka, Property of x₂) is a flaw or fault or defect in x₂ (Entity) causing x₃ (nu, Event)
cfinex₁ (Entity) is a wedge shape or tool of material x₂ (Entity)
cfipux₁ (nu, Event) or state confuses or baffles observer x₂ (Entity) due to confusing property x₃ (ka, Property of x₁)
ciblux₁ (Entity) is blood or vital fluid of organism x₂ (Organism)
cicnax₁ (Entity) is cyan or turquoise or greenish-blue in color
cidjax₁ (Entity) is food or feed or nutriment for x₂ (Entity)
cidnix₁ (Entity) is a knee or elbow or knuckle hinged joint of limb x₂ (Entity) of body x₃ (Entity)
cidrox₁ (Entity) is a quantity of or contains or is made of hydrogen x₂ (Entity)
cifnux₁ (Organism) is an infant or baby of species x₂ (Taxon)
ciglax₁ (Entity) is a gland body-part secreting x₂ (Entity) in body x₃ (Entity)
ciknax₁ (Entity) is awake or alert or conscious
cikrex₁ (Entity) repairs or mends or fixes x₂ (Entity) for use x₃ (ka, Property of x₂)
ciksix₁ (Entity) explains x₂ (nu, Event) to x₃ (Entity) with explanation x₄ (du'u, Proposition)
cilcex₁ (Entity) is wild or untamed
cilmox₁ (Entity) is moist or wet or damp with liquid x₂ (Entity)
cilrex₁ (Entity) learns x₂ (du'u, Proposition) about subject x₃ (Entity) from source x₄ (Entity or nu, Event) by method x₅ (nu, Event)
ciltax₁ (Entity) is a thread or filament or wire of material x₂ (Entity)
cimdex₁ (ka, Property of x₂) is a dimension of space or object x₂ (Entity) according to rules or model x₃ (ka, Property of x₂)
cimnix₁ (Entity) is infinite or unending or eternal in property or dimension x₂ (ka, Property of x₁) to degree x₃ (Number)
cinbax₁ (Entity) kisses or buss(es) x₂ (Entity) at locus x₃ (Entity)
cindux₁ (Entity) is an oak tree of species x₂ (Taxon)
cinfox₁ (Organism) is a lion or lioness of species x₂ (Taxon)
cinjex₁ (Entity) is a wrinkle or crease or fold in x₂ (Entity)
cinkix₁ (Organism) is an insect or arthropod of species x₂ (Taxon)
cinlax₁ (Entity) is thin in direction or dimension x₂ (ka, Property of x₁) by standard x₃ (si'o, Standard)
cinmox₁ (Entity) feels emotion x₂ (ka, Property of x₁) about x₃ (Entity)
cinrix₁ (Abstraction) interests or is interesting to x₂ (Entity)
cinsex₁ (Entity) in activity or state x₂ (nu, Event) exhibits sexuality or gender or sexual orientation x₃ (ka, Property of x₁) by standard x₄ (Entity)
cintax₁ (Entity) is a paint material of pigment or active substance x₂ (Entity) in base x₃ (Entity)
cinzax₁ (Entity) is tongs or chopsticks or pincers or tweezers or pliers tool or body-part for x₂ (Entity) to pinch x₃ (Entity)
cipnix₁ (Organism) is a bird or avian or fowl of species x₂ (Taxon)
ciprax₁ (nu, Event or Process) is a test or examination or proof of property or state x₂ (ka, Property of x₃ or nu, Event) in subject x₃ (Entity or Set<Entity> or Group<Entity>)
cirkox₁ (Entity) loses person or thing x₂ (ka, Property of x₁) at or near location or situation x₃ (Entity or nu, Event)
cirlax₁ (Entity) is a quantity of or contains cheese or curd from source x₂ (Entity)
ciskax₁ (Entity) writes or inscribes text x₂ (Text) on medium x₃ (Entity) with writing implement x₄ (Entity)
cismax₁ (Entity) smiles or grins
cistex₁ (Group<Entity>) is a system interrelated by structure x₂ (Entity) among components x₃ (Set<Entity>) displaying systemic property x₄ (ka, Property of x₁)
citkax₁ (Entity) eats or ingests or consumes x₂ (Entity)
citnox₁ (Entity) is young or youthful by standard x₂ (si'o, Standard)
citrix₁ (Entity) is a history of x₂ (Entity) according to viewpoint person x₃ (Entity)
citsix₁ (TimeInterval) is a season cyclical interval defined by interval or property x₂ (ka, Property of x₁) of year(s) x₃ (SplicedTimeInterval)
civlax₁ (Organism) is a louse or flea of species x₂ (Taxon) parasitic on x₃ (Organism)
cizrax₁ (Entity) is strange or weird or deviant or bizarre or odd to x₂ (Entity) in property x₃ (ka, Property of x₁)
ckabux₁ (Entity) is a quantity of or contains or is made of rubber or latex from source x₂ (Entity) of composition including x₃ (Entity)
ckafix₁ (Entity) is made of or contains or is a quantity of coffee from source or bean or grain x₂ (Entity)
ckajix₁ (Entity) has or is characterized by property or feature or trait or aspect x₂ (ka, Property of x₁)
ckanax₁ (Entity) is a bed or pallet of material x₂ (Entity) for holding or supporting x₃ (Entity or nu, Event)
ckapex₁ (Entity or nu, Event) is perilous or dangerous or potentially harmful to x₂ (Entity or nu, Event) under conditions x₃ (nu, Event)
ckasux₁ (Entity) ridicules or mocks or scoffs at x₂ (Entity) about x₃ (ka, Property of x₂ or nu, Event) by doing activity x₄ (nu, Event)
ckejix₁ (Entity) feels ashamed or mortified or humiliated under conditions x₂ (nu, Event) before audience x₃ (Entity)
ckikux₁ (Entity) is a key fitting or releasing or opening or unlocking lock x₂ (Entity) and having relevant properties x₃ (ka, Property of x₁)
ckilux₁ (si'o, Scale) is a scale of units for measuring or observing or determining state x₂ (ka, Property of nonce place)
ckinix₁ (Entity) is related or associated or akin to x₂ (Entity) by relationship x₃ (Relation<x₁, x₂>)
ckirex₁ (Entity) is grateful or thankful or appreciative to x₂ (Entity) for x₃ (ka, Property of x₂)
ckulex₁ (Location) is a school or institute or academy at x₂ (Location) teaching subjects x₃ (Entity or Set<Entity>) to audience x₄ (Group<Entity>) operated by x₅ (Entity)
ckunux₁ (Entity) is a conifer or pine or fir of species x₂ (Taxon) with cones x₃ (Entity)
cladux₁ (Sound) is loud or noisy at observation point x₂ (Location) by standard x₃ (si'o, Standard)
clanix₁ (Entity) is long in dimension or direction x₂ (ka, Property of x₁) by measurement standard x₃ (si'o, Standard)
claxux₁ (Entity) is without or lacks or is free of x₂ (Entity or ka, Property of x₁)
clikax₁ (Organism) is moss or lichen of species x₂ (Taxon) growing on x₃ (Entity)
clirax₁ (nu, Event) is early by standard x₂ (si'o, Standard)
clitex₁ (Entity) is polite or courteous or civil in matter x₂ (ka, Property of x₁) according to standard or custom x₃ (Entity)
clivax₁ (Entity) leaves or goes away or departs or separates from x₂ (Entity) via route x₃ (Entity)
clupax₁ (Entity) is a loop or circuit of material x₂ (Entity)
cmacix₁ (Entity) is mathematics of type or describing x₂ (Entity)
cmalux₁ (Entity) is small in property or dimension(s) x₂ (ka, Property of x₁) as compared with standard x₃ (si'o, Standard)
cmanax₁ (Entity) is a mountain or hill or mound projecting from land mass x₂ (Entity)
cmavox₁ (Text) is a structure word of grammatical class x₂ (Text) with meaning or function x₃ (Entity) in usage language x₄ (Entity)
cmenex₁ (Text) is a name or title or tag of x₂ (Entity) used by namer or name-user x₃ (Entity)
cmilax₁ (Entity) laughs
cmimax₁ (Entity) is a member or element of set x₂ (Set<Entity>) or belongs to group x₂ (Group<Entity>)
cmonix₁ (Entity) utters moan or groan or howl or scream non-linguistic utterance x₂ (Sound) expressing property x₃ (ka, Property of x₁)
cnanox₁ (Number or Entity) is a norm or average in property x₂ (ka, Property of x₁) among x₃ (Set<Entity>) by standard x₄ (si'o, Standard)
cnebox₁ (Entity) is a neck body-part of x₂ (Organism)
cnemux₁ (Entity) rewards x₂ (Entity) for atypical x₃ (ka, Property of x₂) with reward x₄ (ka, Property of x₁)
cnicix₁ (Entity) is orderly or neat or ordered in property or quantity x₂ (ka, Property of x₁)
cninox₁ (Entity) is new or unfamiliar or novel to observer x₂ (Entity) in feature x₃ (ka, Property of x₁) by standard x₄ (si'o, Standard)
cnisax₁ (Entity) is a quantity of or contains or is made of lead metal x₂ (Entity)
cnitax₁ (Location) is directly or vertically beneath or below or under x₂ (Location or Entity) in frame of reference x₃ (Entity)
cokcux₁ (Entity) soaks up or absorbs or sucks up x₂ (Entity) from x₃ (Entity) into x₄ (Entity)
condix₁ (Entity) is deep in extent in direction or property x₂ (ka, Property of x₁) away from reference point x₃ (Entity) by standard x₄ (si'o, Standard)
cortux₁ (Entity) feels pain or hurt at locus x₂ (Entity)
cpacux₁ (Entity) gets or procures or acquires or obtains or accepts x₂ (Entity) from source x₃ (Entity)
cpanax₁ (Entity or nu, Event) is upon or atop or resting on or lying on upper surface of x₂ (Entity) in frame of reference x₃ (Entity)
cparex₁ (Entity) climbs or clambers or creeps or crawls on surface x₂ (Entity) in direction x₃ (Entity) using limbs or tools x₄ (Entity)
cpedux₁ (Entity) requests or asks or petitions or solicits for x₂ (Entity or nu, Event) from x₃ (Entity) in manner or form x₄ (Entity)
cpinax₁ (Entity) is pungent or piquant or peppery or spicy or irritating to sense x₂ (Entity)
cradix₁ (Entity) broadcasts or transmits x₂ (Entity or Text) via station or frequency x₃ (Entity) to radio receiver x₄ (Entity)
cranex₁ (Entity) is in front of or anterior to x₂ (Entity) which faces orientation x₃ (Entity)
crekax₁ (Entity) is a shirt or blouse or top garment x₂ (Entity) material for upper body
crepux₁ (Entity) harvests or reaps or gathers crop or product or objects x₂ (Entity) from source or area x₃ (Entity)
cribex₁ (Organism) is a bear of species x₂ (Taxon)
cridax₁ (Entity) is a fairy or elf or gnome or pixie or goblin mythical humanoid of mythos or religion x₂ (Entity)
crinox₁ (Entity) is green or verdant in color
cripux₁ (Entity) is a bridge or span over or across x₂ (Entity) between x₃ (Entity) and x₄ (Entity)
crisax₁ (TimeInterval) is summer season of year x₂ (Entity or Number) at location x₃ (Location)
critux₁ (TimeInterval) is autumn or fall season of year x₂ (Entity or Number) at location x₃ (Location)
ctarux₁ (Entity) is a tide periodic expansion in x₂ (Entity) caused by x₃ (Entity)
ctebix₁ (Entity) is a lip or rim body-part of orifice x₂ (Entity) of body x₃ (Entity)
ctekix₁ (Entity) is a tax or levy or duty on goods or services or event x₂ (Entity or nu, Event) levied against x₃ (Entity) by authority or collector x₄ (Entity)
ctilex₁ (Entity) is a quantity of petroleum or oil from source x₂ (Entity)
ctinox₁ (Entity) is a shadow or shade of object x₂ (Entity) made by light or energy source x₃ (Entity)
ctucax₁ (Entity) teaches audience x₂ (Entity or Group<Entity>) ideas or methods or lore x₃ (du'u, Proposition) about subjects x₄ (Entity or Set<Entity>) by method x₅ (nu, Event)
cuklax₁ (Entity) is round or circular two-dimensional shape
cuktax₁ (Entity) is a book containing work x₂ (Entity) by author x₃ (Entity) for audience x₄ (Entity or Group<Entity>) preserved in medium x₅ (Entity)
culnox₁ (Entity) is full or completely filled with x₂ (Entity)
cumkix₁ (nu, Event) is possible under conditions x₂ (nu, Event)
cumlax₁ (Entity) is humble or modest about x₂ (Abstraction)
cunmix₁ (Entity) is a quantity of millet grain of species x₂ (Taxon)
cunsox₁ (Entity) is random or fortuitous or unpredictable under conditions x₂ (nu, Event) with probability distribution x₃ (Entity)
cuntux₁ (nu, Event) is an affair or organized activity involving persons x₂ (Entity or Group<Entity>)
cuprax₁ (Entity) produces product x₂ (Entity) by process x₃ (nu, Event)
curmix₁ (Entity) lets or permits or allows event x₂ (nu, Event) under conditions x₃ (nu, Event)
curnux₁ (Organism) is a worm or invertebrate animal of species x₂ (Taxon)
curvex₁ (Entity) is pure or unadulterated or simple in property x₂ (ka, Property of x₁)
cuskux₁ (Entity) expresses or says content x₂ (du'u, Proposition or Text) for audience x₃ (Entity) via expressive medium x₄ (Entity)
cutcix₁ (Entity) is a shoe or boot or sandal for covering or protecting feet or hooves x₂ (Entity) made of material x₃ (Entity)
cutnex₁ (Entity) is a chest or thorax or upper trunk body-part of x₂ (Organism)
cuxnax₁ (Entity) chooses or selects choice x₂ (Entity) from complete set or sequence of alternatives x₃ (Set<Entity> or Sequence<Entity>)
dacrux₁ (Entity) is a drawer or sliding compartment in structure x₂ (Entity) for contents x₃ (Entity)
dactix₁ (Object) is a material object enduring in space-time
dadjox₁ (Entity) pertains to Taoist culture or ethos or religion in aspect x₂ (ka, Property of x₁)
dakfux₁ (Entity) is a knife tool for cutting x₂ (Entity) with blade of material x₃ (Entity)
daklix₁ (Entity) is a sack or bag with contents x₂ (Entity) made of material x₃ (Entity)
dambax₁ (Entity) fights or combats or struggles with x₂ (Entity) over issue x₃ (Abstraction)
damrix₁ (Entity) is a drum or cymbal or gong percussion instrument with beater or actuator x₂ (Entity)
dandux₁ (Entity) hangs or dangles or is suspended from x₂ (Entity) by joint x₃ (Entity)
danfux₁ (Entity) is the answer or response or solution or reply to question or problem x₂ (Entity or du'u, Proposition)
danlux₁ (Organism) is an animal or creature of species x₂ (Taxon)
danmox₁ (Entity) is a quantity of or contains or is made of smoke or smog or air pollution from source x₂ (Entity)
danrex₁ (Entity or Force) puts pressure on or presses or applies force to x₂ (Entity)
dansux₁ (Entity or Group<Entity>) dances to accompaniment or music or rhythm x₂ (Sound or Text)
dantix₁ (Entity) is a ballistic projectile such as bullet or missile for firing by gun or launcher x₂ (Entity)
daplux₁ (Location) is an island or atoll or key of material or properties x₂ (Entity) in surroundings or body x₃ (Entity)
dapmax₁ (Entity) curses or damns or condemns x₂ (Entity) to fate x₃ (nu, Event)
dargux₁ (Entity) is a road or highway to x₂ (Location) from x₃ (Location) with route x₄ (Entity)
darlux₁ (Entity) argues for stand x₂ (du'u, Proposition) against stand x₃ (du'u, Proposition)
darnox₁ (Entity) is far or distant from x₂ (Entity) in property x₃ (ka, Relation<x₁, x₂>)
darsix₁ (Entity) shows audacity or boldness in behavior x₂ (nu, Event or ka, Property of x₁)
darxix₁ (Entity) hits or strikes or beats x₂ (Entity) with instrument or body-part x₃ (Entity) at locus x₄ (Entity)
daskix₁ (Entity) is a pocket or pouch of or in garment or item x₂ (Entity)
dasnix₁ (Entity) wears garment x₂ (Entity) as garment of type x₃ (ka, Property of x₁)
daspox₁ (nu, Event) destroys or ruins or wrecks or despoils x₂ (Entity)
dasrix₁ (Entity) is a ribbon or tape or strip or band of material x₂ (Entity)
datkax₁ (Organism) is a duck of species x₂ (Taxon)
datnix₁ (du'u, Proposition) is data or information or statistics about x₂ (Entity) gathered by method x₃ (nu, Event)
dectix₁ (Entity) is one tenth in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
degjix₁ (Entity) is a finger or digit or toe body-part on limb or body site x₂ (Entity) of body x₃ (Entity)
dejnix₁ (Entity) owes debt x₂ (Entity) to creditor x₃ (Entity) in return for service or loan x₄ (Entity or nu, Event)
dekpux₁ (Entity) is x₂ (Number) local volume units in dimension x₃ (ka, Property of x₁) by standard x₄ (si'o, Standard) with subunits x₅ (Entity)
dektox₁ (Entity) is ten in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
delnox₁ (Entity) is x₂ (Number) candela in luminosity by standard x₃ (si'o, Standard)
dembix₁ (Entity) is a bean or pea or leguminous seed from plant x₂ (Entity)
dencix₁ (Entity) is a tooth body-part of x₂ (Organism)
denmix₁ (Entity) is dense or concentrated or packed or intense in property x₂ (ka, Property of x₁) at location x₃ (Entity)
denpax₁ (Entity) waits or pauses for x₂ (nu, Event) at state x₃ (nu, Event) before doing or continuing x₄ (nu, Event)
dertux₁ (Entity) is a quantity of or contains or is made of dirt or soil or earth or ground from source x₂ (Entity) of composition x₃ (Entity)
derxix₁ (Entity) is a heap or pile or stack or mound or hill of materials x₂ (Entity) at location x₃ (Location)
deskux₁ (Entity) shakes or quakes or trembles or quivers or shudders or wobbles or vibrates from force x₂ (nu, Event or Entity)
detrix₁ (Entity) is the date of event or state x₂ (nu, Event) at location x₃ (Location) by calendar x₄ (Entity)
dicrax₁ (nu, Event) interrupts or stops or halts or disrupts x₂ (Entity or nu, Event) due to quality x₃ (ka, Property of x₁)
dikcax₁ (Entity) is electricity electric charge or current in or on x₂ (Entity) of polarity or quantity x₃ (Number)
diklox₁ (Entity) is local to locus x₂ (Entity) within range x₃ (Entity)
diknix₁ (Entity) is regular or cyclical or periodic in property or activity x₂ (ka, Property of x₁ or nu, Event) with period or interval x₃ (Entity)
dilcux₁ (Number) is the quotient x₂ (Number) divided by x₃ (Number) leaving remainder x₄ (Number)
dilnux₁ (Entity) is a cloud or mass of clouds of material x₂ (Entity) in air mass x₃ (Entity) at base elevation x₄ (Entity or Number)
dimnax₁ (nu, Event) is a fate or destiny of x₂ (Entity)
dinjux₁ (Location) is a building or edifice for purpose x₂ (nu, Event)
dinkox₁ (Entity) is a nail or tack fastener of type or size x₂ (ka, Property of x₁) made of material x₃ (Entity)
dirbax₁ (ka, Property of x₂) is dear or precious or darling to x₂ (Entity)
dircex₁ (Entity) radiates or emits x₂ (Entity) under conditions x₃ (nu, Event)
dirgox₁ (Entity) is a drop of material x₂ (Entity) in surrounding material x₃ (Entity)
dizlox₁ (Entity) is low or downward in frame of reference x₂ (Entity) compared with baseline or standard height x₃ (Entity)
djacux₁ (Entity) is a quantity of or contains or is made of water
djedix₁ (TimeInterval) is x₂ (Number) full days in duration by standard x₃ (si'o, Standard)
djicax₁ (Entity) desires or wants or wishes x₂ (nu, Event or State) for purpose x₃ (nu, Event)
djinex₁ (Entity) is a ring or annulus or torus or circle shape of material x₂ (Entity) with inside diameter x₃ (Number) and outside diameter x₄ (Number)
djunox₁ (Entity) knows fact x₂ (du'u, Proposition) about subject x₃ (Entity) by epistemology x₄ (du'u, Proposition)
donrix₁ (TimeInterval) is the daytime of day x₂ (TimeInterval) at location x₃ (Location)
dotcox₁ (Entity) reflects German or Germanic culture or nationality or language in aspect x₂ (ka, Property of x₁)
dracix₁ (Entity) is a drama or play about x₂ (Entity) by dramatist x₃ (Entity) for audience x₄ (Entity or Group<Entity>) with actors x₅ (Group<Entity>)
dranix₁ (Entity) is correct or proper or right or perfect in property or aspect x₂ (ka, Property of x₁) in situation x₃ (nu, Event) by standard x₄ (Entity)
dratax₁ (Entity) is different from or other than x₂ (Entity) by standard x₃ (si'o, Standard)
drudix₁ (Entity) is a roof or top or ceiling or lid of x₂ (Entity)
dugrix₁ (Number) is the logarithm of x₂ (Number) to base x₃ (Number)
dukseT: Entity. x₁ (T) is an excess of or too much of x₂ (T) by standard x₃ (si'o, Standard)
duktix₁ (Entity) is a polar opposite or contrary to x₂ (Entity) in property or on scale x₃ (ka, Relation<x₁, x₂> or si'o, Scale)
dundax₁ (Entity) gives or donates gift x₂ (ka, Property of x₃) to recipient x₃ (Entity) without payment or exchange
dunjax₁ (Entity) freezes or jells or solidifies at temperature x₂ (Number) and pressure x₃ (Number)
dunkux₁ (Entity) is anguished or distressed or emotionally wrought or stressed by x₂ (nu, Event)
dunliT: Entity. x₁ (T) is equal or congruent to or as much as x₂ (T) in property or dimension or quantity x₃ (ka, Relation<x₁, x₂>)
dunrax₁ (TimeInterval) is winter season of year x₂ (Entity or Number) at location x₃ (Location)
dzenax₁ (Entity) is an elder or ancestor of x₂ (Entity) by bond or degree x₃ (Entity)
dzipox₁ (Entity) reflects Antarctican culture or nationality or geography in aspect x₂ (ka, Property of x₁)
fackix₁ (Entity) discovers or finds out fact x₂ (du'u, Proposition) about subject or object x₃ (Entity)
fadnix₁ (Entity) is ordinary or common or typical or usual in property x₂ (ka, Property of x₁) among members of set x₃ (Set<Entity>)
fagrix₁ (Entity) is a fire or flame in fuel x₂ (Entity) burning in or reacting with oxidizer x₃ (Entity)
falnux₁ (Entity) is a sail for gathering propelling material x₂ (Entity) on vehicle or motor x₃ (Entity)
famtix₁ (Entity) is an aunt or uncle of x₂ (Entity) by bond x₃ (Entity)
fancux₁ (Entity) is a function mapping domain x₂ (Entity) to range x₃ (Entity) defined by expression or rule x₄ (Text)
fangex₁ (Entity) is foreign or alien or exotic or unfamiliar to x₂ (Entity) in property x₃ (ka, Property of x₁)
fanmox₁ (Entity or State) is an end or finish or termination of thing or process x₂ (Entity or nu, Event)
fanrix₁ (Entity) is a factory or foundry or industrial plant or mill producing x₂ (Entity) from materials x₃ (Entity)
fantax₁ (Entity) prevents or keeps or stops or restrains event x₂ (nu, Event) from occurring
fanvax₁ (Entity) translates text or utterance x₂ (Text) to language x₃ (Language) from language x₄ (Language) with translation result x₅ (Text)
fanzax₁ (nu, Event) annoys or irritates or bothers or distracts x₂ (Entity)
faprox₁ (Entity) opposes or balances or contends against opponent(s) x₂ (Entity or Group<Entity>) about x₃ (Abstraction)
farlux₁ (Entity) falls or drops to x₂ (Location) from x₃ (Location) in gravity well or frame x₄ (Entity)
farnax₁ (Entity) is the direction of x₂ (Entity or nu, Event) from origin or in frame of reference x₃ (Entity)
farvix₁ (Entity) develops or evolves towards or into x₂ (Entity) from x₃ (Entity) through stages x₄ (Sequence<Entity> or Group<Entity>)
fasnux₁ (nu, Event) is an event or incident or happening or occurrence
fatcix₁ (du'u, Proposition) is a fact or reality or truth or actuality
fatnex₁ (Sequence<Entity>) is in reverse order from sequence x₂ (Sequence<Entity>) or x₁ (Entity) is inverted from x₂ (Entity)
fatrix₁ (Entity) is distributed or allotted or allocated or shared among x₂ (Entity or Group<Entity>) with shares or portions x₃ (Entity or Group<Entity>)
febvix₁ (Entity) boils or evaporates at temperature x₂ (Number) and pressure x₃ (Number)
femtix₁ (Entity) is 10^-15 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
fendix₁ (Entity) divides or partitions or separates x₂ (Entity) into parts or individuals x₃ (Entity or Group<Entity>) by method or partition x₄ (Entity or du'u, Proposition)
fengux₁ (Entity) is angry or mad at x₂ (Entity) for x₃ (ka, Property of x₂)
fenkix₁ (nu, Event) is crazy or insane or frantic by standard x₂ (si'o, Standard)
fenrax₁ (Entity) is a crack or fissure or pass or cleft or ravine or chasm in x₂ (Entity)
fensox₁ (Entity) sews or stitches or sutures materials x₂ (Entity or Set<Entity>) together with tool(s) x₃ (Entity) using filament x₄ (Entity)
fepnix₁ (Entity) is x₂ (Number) cents or copecks in value in monetary system x₃ (Entity)
feprix₁ (Entity) is a lung body-part of x₂ (Organism)
fertix₁ (Entity) is fertile or conducive for supporting growth or development of x₂ (Entity or ka, Property of x₁)
festix₁ (Entity) is waste product left by event or activity x₂ (nu, Event)
fetsix₁ (Organism) is a female of species x₂ (Taxon) with feminine traits x₃ (ka, Property of x₁)
figrex₁ (Entity) is a fig fruit or tree of species x₂ (Taxon)
filsox₁ (Entity) reflects Palestinian culture or nationality in aspect x₂ (ka, Property of x₁)
finpex₁ (Organism) is a fish of species x₂ (Taxon)
fintix₁ (Entity) invents or creates or composes or authors x₂ (Entity) for purpose x₃ (Entity or nu, Event) from existing elements or ideas x₄ (Entity)
flalux₁ (Entity) is a law specifying x₂ (ka, Property of x₃) for community x₃ (Group<Entity>) under conditions x₄ (nu, Event) by lawgiver x₅ (Entity)
flanix₁ (Entity) is a flute or pipe or fife or recorder musical instrument
flecux₁ (Entity) is a current or flow or river of or in fluid x₂ (Entity) flowing towards x₃ (Location) from source x₄ (Location)
flibax₁ (Entity) fails at doing x₂ (ka, Property of x₁)
flirax₁ (Entity) is a face head body-part of x₂ (Organism)
foldix₁ (Entity) is a field broad uniform expanse of material x₂ (Entity)
fonmox₁ (Entity) is a quantity of foam or froth or suds of material x₂ (Entity) with bubbles of material x₃ (Entity)
fonxax₁ (Entity) is a telephone transceiver or modem attached to system or network x₂ (Entity)
forcax₁ (Entity) is a fork tool or utensil for purpose x₂ (nu, Event) with tines or prongs x₃ (Entity) on base or support x₄ (Entity)
frasox₁ (Entity) reflects French or Gallic culture or nationality or language in aspect x₂ (ka, Property of x₁)
fratix₁ (Entity) reacts or responds or answers with action x₂ (ka, Property of x₁) to stimulus x₃ (Entity or nu, Event) under conditions x₄ (nu, Event)
fraxux₁ (Entity) forgives x₂ (Entity) for event or state or activity x₃ (nu, Event)
fricax₁ (Entity) differs or is distinct from x₂ (Entity) in property or dimension or quantity x₃ (ka, Relation<x₁, x₂>)
frikox₁ (Entity) reflects African culture or nationality or geography in aspect x₂ (ka, Property of x₁)
frilix₁ (nu, Event) is easy or simple or facile for agent x₂ (Entity) under conditions x₃ (nu, Event)
frinux₁ (Entity) is a fraction with numerator x₂ (Number) and denominator x₃ (Number)
fritix₁ (Entity) offers or proffers x₂ (ka, Property of x₃) to x₃ (Entity) with conditions x₄ (nu, Event)
frumux₁ (Entity) frowns or grimaces
fukpix₁ (Entity) is a copy or replica or duplicate or clone of x₂ (Entity) in form or medium x₃ (Entity) made by method x₄ (nu, Event)
fultax₁ (Entity) floats on or in fluid x₂ (Entity)
funcax₁ (ka, Property of x₂) is determined by the luck or fortune of x₂ (Entity)
fusrax₁ (Entity) rots or decays or ferments with decay or fermentation agent x₂ (Entity)
fuzmex₁ (Entity) is responsible or accountable for x₂ (nu, Event or State) to judge or authority x₃ (Entity)
gacrix₁ (Entity) is a cover or lid or top for covering or concealing or sheltering x₂ (Entity)
gadrix₁ (Text) is an article or descriptor labelling description x₂ (Text) in language x₃ (Entity) with semantics x₄ (Entity)
galfix₁ (nu, Event) modifies or alters or changes or transforms or converts x₂ (Entity) into x₃ (Entity)
galtux₁ (Entity) is high or upward in frame of reference x₂ (Entity) compared with baseline or standard height x₃ (Entity)
galxex₁ (Entity) is a throat or gullet body-part of x₂ (Organism)
ganlox₁ (Entity) is a portal or passage or entrance-way that is closed or shut preventing passage or access to x₂ (Entity) by x₃ (Entity)
ganrax₁ (Entity) is broad or wide in dimension x₂ (ka, Property of x₁) by standard x₃ (si'o, Standard)
gansex₁ (Entity) senses or detects or notices stimulus x₂ (Entity or nu, Event) by means x₃ (Entity) under conditions x₄ (nu, Event)
gantix₁ (Entity) is a gonad or testes or ovary body-part of x₂ (Organism) of sex x₃ (Entity)
ganxox₁ (Entity) is an anus or anal orifice body-part of x₂ (Organism)
ganzux₁ (Entity) organizes x₂ (Entity or Group<Entity>) into ordered result x₃ (Entity or Group<Entity>) by system or principle(s) x₄ (du'u, Proposition)
gapcix₁ (Entity) is gaseous or a gas or vapor of material including x₂ (Entity) under conditions x₃ (nu, Event)
gaprux₁ (Entity) is directly or vertically above x₂ (Entity) in gravity or frame x₃ (Entity)
garnax₁ (Entity) is a rail or railing or bar supporting or restraining x₂ (Entity) made of material x₃ (Entity)
gasnux₁ (Entity) as agent brings about event x₂ (nu, Event)
gastax₁ (Entity) is a quantity of or is made of or contains steel of composition including x₂ (Entity)
genjax₁ (Entity) is a root body-part of plant or species x₂ (Taxon)
gentox₁ (Entity) reflects Argentinian culture or nationality in aspect x₂ (ka, Property of x₁)
genxux₁ (Entity) is a hook or crook shape of material x₂ (Entity)
gerkux₁ (Organism) is a dog or canine of species x₂ (Taxon)
gernax₁ (Entity) is the grammar or rules or defining form of language x₂ (Entity) for structure or text x₃ (Text)
gidvax₁ (Entity or nu, Event) guides or conducts or pilots or leads x₂ (Entity or Group<Entity>) in or at event x₃ (nu, Event)
gigdox₁ (Entity) is 10^9 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
ginkax₁ (Location) is a camp or encampment or temporary residence of x₂ (Entity or Group<Entity>) at location x₃ (Location)
girzux₁ (Group<Entity>) is a group or cluster or team showing common property x₂ (ka, Property of member of x₁) with members x₃ (Set<Entity>) linked by relations x₄ (Relation<members of x₃>)
gismux₁ (Text) is a Lojban root word expressing relation x₂ (Relation<members of x₃>) among argument roles x₃ (Sequence<Entity>) with affixes x₄ (Sequence<Text>)
glarex₁ (Entity) is hot or warm by standard x₂ (si'o, Standard)
glekix₁ (Entity) is happy or merry or glad or gleeful about x₂ (nu, Event or State)
gletux₁ (Entity) copulates or mates or has sexual intercourse with x₂ (Entity)
glicox₁ (Entity) is English or pertains to English-speaking culture in aspect x₂ (ka, Property of x₁)
glutax₁ (Entity) is a mitten or glove garment of material x₂ (Entity)
goctix₁ (Entity) is 10^-24 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
gotrox₁ (Entity) is 10^24 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
gradux₁ (Entity) is a unit or degree on scale x₂ (v) measuring property x₃ (ka, Property of x₁)
grakex₁ (Entity) is x₂ (Number) grams in mass by standard x₃ (si'o, Standard)
granax₁ (Entity) is a rod or pole or staff or stick or cane shape of material x₂ (Entity)
grasux₁ (Entity) is a quantity of or is made of or contains grease or fat or oil from source x₂ (Entity)
grekux₁ (Entity) is a frame or structure or skeleton supporting or determining the form of x₂ (Entity)
grusix₁ (Entity) is gray in color
grutex₁ (Entity) is a fruit of species x₂ (Taxon)
gubnix₁ (Entity) is public or jointly available to community x₂ (Group<Entity>)
gugdex₁ (Entity) is a country of peoples x₂ (Group<Entity>) with territory x₃ (Location)
gundix₁ (Entity) is industry or industrial manufacturing activity producing x₂ (Entity) by process or means x₃ (nu, Event)
gunkax₁ (Entity) works or labors on activity x₂ (ka, Property of x₁) with goal x₃ (nu, Event)
gunmax₁ (Group<Entity>) is a mass or team or aggregate together composed of components x₂ (Group<Entity>)
gunrox₁ (Entity) rolls on or against surface x₂ (Entity) rotating on axis or axle x₃ (Entity)
gunsex₁ (Organism) is a goose of species x₂ (Taxon)
guntax₁ (Entity or Group<Entity>) attacks or invades or commits aggression upon victim x₂ (Entity) with goal x₃ (nu, Event or ka, Property of x₁)
gurnix₁ (Entity) is grain or cereal from plant or species x₂ (Taxon)
guskax₁ (Entity) scrapes or erodes or abrades x₂ (Entity) from x₃ (Entity)
gusnix₁ (Entity) is light or illumination illuminating x₂ (Entity) from light source x₃ (Entity)
gustax₁ (Location) is a restaurant or cafe or diner serving type-of-food x₂ (Entity) to audience x₃ (Group<Entity>)
gutcix₁ (Entity) is x₂ (Number) short local distance units in dimension x₃ (ka, Property of x₁) by standard x₄ (si'o, Standard) with subunits x₅ (Entity)
gutrax₁ (Entity) is a womb or uterus body-part of x₂ (Organism)
guzmex₁ (Entity) is a melon or squash fruit or plant of species x₂ (Taxon)
jabrex₁ (Entity) brakes or causes to slow motion or activity x₂ (Entity or nu, Event) with mechanism or principle x₃ (Entity or du'u, Proposition)
jadnix₁ (Entity) adorns or decorates x₂ (Entity)
jaknex₁ (Entity) is a rocket vehicle propelled by jet expelling x₂ (Entity) carrying payload x₃ (Entity)
jalgex₁ (nu, Event or State) is a result or outcome or conclusion of antecedent x₂ (nu, Event or Process)
jalnax₁ (Entity) is a quantity of or contains or is made of starch from source x₂ (Entity) of composition including x₃ (Entity)
jalrax₁ (Organism) is a cockroach or termite or orthopteran of order or species x₂ (Taxon)
jamfux₁ (Entity) is a foot body-part of x₂ (Organism)
jamnax₁ (Entity or Group<Entity>) wars against x₂ (Entity or Group<Entity>) over territory or matter x₃ (du'u, Proposition)
janbex₁ (Entity) is a bell or chime or tuning fork producing sound x₂ (Sound)
jancox₁ (Entity) is a shoulder or hip joint body-part attaching limb x₂ (Entity) to body x₃ (Entity)
janlix₁ (Entity) collides with or crashes or bumps or runs into x₂ (Entity)
jansux₁ (Entity) is a diplomat or consul representing polity x₂ (Entity) in negotiation x₃ (nu, Event) for function or purpose x₄ (nu, Event)
jantax₁ (Entity) is an account or bill or invoice for goods or services x₂ (Entity or nu, Event) billed to x₃ (Entity) by x₄ (Entity)
jarbux₁ (Location) is a suburban area of city or metropolis x₂ (Location)
jarcox₁ (Entity) shows or exhibits or displays or reveals or demonstrates property x₂ (ka, Property of x₁) to audience x₃ (Entity)
jarkix₁ (Entity) is narrow in dimension x₂ (ka, Property of x₁) by standard x₃ (si'o, Standard)
jaspux₁ (Entity) is a passport issued to person x₂ (Entity) by authority x₃ (Entity) allowing activity x₄ (nu, Event)
jatnax₁ (Entity) is a captain or commander or leader of vehicle or domain x₂ (Entity)
javnix₁ (Entity) is a rule prescribing or mandating or requiring event or state x₂ (nu, Event) within system or community x₃ (Entity or Group<Entity>)
jbamax₁ (Entity) is a bomb or explosive device with explosive material or principle x₂ (Entity)
jbarix₁ (Entity) is a berry fruit or plant of species x₂ (Taxon)
jbenax₁ (Entity) is born to parent x₂ (Entity) at time x₃ (TimeInterval) and place x₄ (Location)
jberax₁ (Entity) borrows or temporarily takes object x₂ (Entity) from source x₃ (Entity) for interval x₄ (TimeInterval)
jbinix₁ (Entity) is between or among set or bounds x₂ (Set<Entity>) in property x₃ (ka, Property of x₁)
jdarix₁ (Entity) is firm or hard or resistant or unyielding to force x₂ (nu, Event or Entity) under conditions x₃ (nu, Event)
jdicex₁ (Entity) decides decision x₂ (du'u, Proposition) about matter x₃ (nu, Event or State)
jdikax₁ (Entity) decreases or contracts or is reduced in property or quantity x₂ (ka, Property of x₁) by amount x₃ (Entity or Number)
jdimax₁ (ka, Property of x₄) is the price of x₂ (ka, Property of x₃) to purchaser x₃ (Entity) set by vendor x₄ (Entity)
jdinix₁ (Entity) is money or currency issued by x₂ (Entity)
jdulix₁ (Entity) is a quantity of jelly or semisolid of material including x₂ (Entity)
jectax₁ (Entity) is a polity or state governing territory or domain x₂ (Location or Entity)
jeftux₁ (TimeInterval) is x₂ (Number) weeks in duration by standard x₃ (si'o, Standard)
jegvox₁ (Entity) pertains to Abrahamic common culture or religion or nationality in aspect x₂ (ka, Property of x₁)
jelcax₁ (Entity) burns or ignites or is flammable at temperature x₂ (Number) in atmosphere x₃ (Entity)
jemnax₁ (Entity) is a gem or polished stone or pearl of type x₂ (Entity) from material or source x₃ (Entity)
jencax₁ (nu, Event) shocks or stuns x₂ (Entity)
jendux₁ (Entity) is an axle or spindle tool on which x₂ (Entity) rotates made of material x₃ (Entity)
jenmix₁ (Group<Entity>) is an army serving group or community x₂ (Group<Entity>) in function x₃ (nu, Event)
jernax₁ (Entity) earns or deserves or merits wages or salary or pay x₂ (ka, Property of x₁) for work or service x₃ (ka, Property of x₁)
jersix₁ (Entity) chases or pursues or physically follows after x₂ (Entity)
jerxox₁ (Entity) reflects Algerian culture or nationality in aspect x₂ (ka, Property of x₁)
jesnix₁ (Entity) is a needle pointed shape of material x₂ (Entity)
jetcex₁ (Entity) is a jet expelled stream of material x₂ (Entity) expelled from x₃ (Entity)
jetnux₁ (du'u, Proposition) is true by standard or epistemology or metaphysics x₂ (du'u, Proposition)
jgalux₁ (Entity) is a claw or nail or talon body-part of x₂ (Organism)
jganux₁ (Entity) is an angle shape from vertex x₂ (Entity) subtended by lateral segment x₃ (Entity)
jgarix₁ (Entity) grasps or holds or clutches or seizes or grips x₂ (Entity) with body-part x₃ (Entity) at locus x₄ (Entity)
jgenax₁ (Entity) is a knot or tangle in or between x₂ (Entity or Group<Entity>)
jginax₁ (Entity) is a gene of creature x₂ (Organism) determining trait or process x₃ (ka, Property of x₂ or nu, Event)
jgirax₁ (Entity) feels pride in or about x₂ (Abstraction)
jgitax₁ (Entity) is a guitar or violin or stringed musical instrument with plectrum or bow x₂ (Entity)
jibnix₁ (Entity) is near or close to x₂ (Entity) in property or quantity x₃ (ka, Relation<x₁, x₂> or ni)
jibrix₁ (ka, Property of x₂) is a job or occupation or employment of person x₂ (Entity)
jiclax₁ (Entity or nu, Event) stirs or mixes or agitates fluid x₂ (Entity)
jicmux₁ (Property of x₂) is a basis or foundation or fundamental principle of x₂ (Entity or nu, Event)
jijnux₁ (Entity) intuits fact x₂ (du'u, Proposition) about subject x₃ (Entity)
jikcax₁ (Entity) interacts or behaves socially with x₂ (Entity)
jikrux₁ (Entity) is a quantity of or is made of or contains liquor distilled from x₂ (Entity)
jilkax₁ (Entity) is a quantity of or contains or is made of alkali or base of composition including x₂ (Entity)
jilrax₁ (Entity) is jealous of or envies x₂ (Entity) about property x₃ (ka, Property of x₂)
jimcax₁ (Entity) is a branch or bough or limb of x₂ (Entity)
jimpex₁ (Entity) understands fact x₂ (du'u, Proposition) about subject x₃ (Entity)
jimtex₁ (Entity) is a limit or extreme or bound or border of x₂ (Entity) in property or domain x₃ (ka, Relation<x₁, x₂>)
jincix₁ (Entity) is a pair of shears or scissors for cutting x₂ (Entity)
jingax₁ (Entity or Group<Entity>) wins or gains prize x₂ (ka, Property of x₁) from competitors x₃ (Entity or Group<Entity>) in competition x₄ (nu, Event)
jinkux₁ (Entity) is a vaccine or immune-system stimulant protecting x₂ (Entity) against disease x₃ (nu, Event or ka, Property of x₂) introduced by method x₄ (nu, Event)
jinmex₁ (Entity) is a quantity of or is made of or contains metal of composition including x₂ (Entity)
jinrux₁ (Entity) is immersed or submerged or bathes in liquid x₂ (Entity)
jinsax₁ (Entity) is clean or pure of material or contaminant x₂ (Entity) by standard x₃ (si'o, Standard)
jintox₁ (Location) is a well or spring of fluid x₂ (Entity) at location x₃ (Location)
jinvix₁ (Entity) opines that x₂ (du'u, Proposition) is true about subject x₃ (Entity) on grounds x₄ (du'u, Proposition)
jinzix₁ (ka, Property of x₂) is an innate or inherent or intrinsic or natural property of x₂ (Entity)
jipcix₁ (Organism) is a chicken or small fowl of species x₂ (Taxon)
jipnox₁ (Entity) is a tip or point or vertex or extremity or end on object x₂ (Entity) at locus x₃ (Entity)
jirnax₁ (Entity) is a horn body-part of x₂ (Organism)
jisrax₁ (Entity) is a quantity of or is made of or contains juice or nectar from source x₂ (Entity)
jitfax₁ (du'u, Proposition) is false or an untruth by standard or epistemology or metaphysics x₂ (du'u, Proposition)
jitrox₁ (Entity) has control over or manages or directs or conducts x₂ (Entity or Group<Entity>) in activity or event x₃ (nu, Event)
jivbux₁ (Entity) weaves x₂ (Entity) from material or yarn x₃ (Entity)
jivnax₁ (Entity) competes or vies with opponent x₂ (Entity) in contest x₃ (nu, Event) for gain x₄ (Entity or nu, Event)
jmajix₁ (Group<Entity>) gathers or collects at location x₂ (Location) from locations x₃ (Group<Entity>)
jmifax₁ (Location) is a shoal or reef of material x₂ (Entity) in body of water x₃ (Entity)
jminax₁ (Entity) adds or combines x₂ (Entity or ka, Property of x₃) to x₃ (Entity) with result x₄ (Entity or ka, Property of x₃)
jmivex₁ (Organism) lives or is alive by standard x₂ (si'o, Standard)
jordox₁ (Entity) reflects Jordanian culture or nationality in aspect x₂ (ka, Property of x₁)
jornex₁ (Entity) is joined to or connects to or is united with x₂ (Entity) at common locus x₃ (Entity)
jubmex₁ (Entity) is a table with flat upper surface of material x₂ (Entity) supported by legs or base or pedestal x₃ (Entity)
judrix₁ (Text) is an address or coordinates of x₂ (Entity) in system x₃ (Entity)
jufrax₁ (Text) is a sentence or statement about topic x₂ (Entity) in language x₃ (Entity)
juknix₁ (Organism) is a spider or arachnid or crustacean or crab or non-insect arthropod of species x₂ (Taxon)
jukpax₁ (Entity) cooks or prepares food x₂ (Entity) by recipe or method x₃ (nu, Event)
julnex₁ (Entity) is a net or filter allowing passage of x₂ (Entity) and prohibiting passage of x₃ (Entity) with netting properties x₄ (ka, Property of x₁)
jundix₁ (Entity) is attentive towards or attends or pays attention to object or affair x₂ (Entity or nu, Event)
jungox₁ (Entity) reflects Chinese culture or nationality or language in aspect x₂ (ka, Property of x₁)
junlax₁ (Entity) is a clock or watch or timer measuring time units x₂ (Entity) to precision x₃ (Entity) with mechanism x₄ (Entity)
junrix₁ (Entity) is serious or earnest about x₂ (nu, Event or State)
juntax₁ (Entity) is the weight of object x₂ (Entity) in field x₃ (Entity)
jurmex₁ (Organism) is a bacterium or germ or microbe of species or defining property x₂ (Taxon or ka, Property of x₁)
jursax₁ (nu, Event or State) is severe or harsh to x₂ (Entity)
jutsix₁ (Entity) is a species or taxon of super-taxon x₂ (Entity) and higher taxon x₃ (Entity)
juxrex₁ (nu, Event) is clumsy or awkward by standard x₂ (si'o, Standard)
jvinux₁ (Entity) is a view or scene or panorama or sight of x₂ (Entity or Location) from viewpoint x₃ (Location or Entity)
kabrix₁ (Entity) is a cup or glass or tumbler or mug or vessel containing contents x₂ (Entity) and made of material x₃ (Entity)
kacmax₁ (Entity) is a camera recording images of illumination type x₂ (Entity) to medium x₃ (Entity)
kadnox₁ (Entity) reflects Canadian culture or nationality in aspect x₂ (ka, Property of x₁)
kafkex₁ (Entity) coughs or farts or burps up gas x₂ (Entity) from orifice x₃ (Entity)
kagnix₁ (Entity) is a company or corporation or firm or partnership chartered by authority x₂ (Entity) for purpose x₃ (nu, Event)
kajdex₁ (ka, Property of x₂) warns or cautions person x₂ (Entity) of danger x₃ (ka, Property of x₂)
kajnax₁ (Entity) is a shelf or counter or bar attached to supporting object x₂ (Entity) for purpose x₃ (nu, Event)
kaknex₁ (Entity) is able or capable of doing or being x₂ (nu, Event or State) under conditions x₃ (nu, Event or State)
kakpax₁ (Entity) digs material x₂ (Entity) out of source or hole x₃ (Entity) with limbs or tools x₄ (Entity)
kalcix₁ (Entity) is feces or excrement or dung of organism x₂ (Organism)
kalrix₁ (Entity) is an open portal or passage permitting access to x₂ (Entity) by x₃ (Entity)
kalsax₁ (Entity) is chaotic or disordered in property x₂ (ka, Property of x₁)
kaltex₁ (Entity) hunts or stalks prey x₂ (Entity) for purpose x₃ (nu, Event)
kamjux₁ (Entity) is a column or pillar of material x₂ (Entity)
kamnix₁ (Group<Entity>) is a committee with task or purpose x₂ (nu, Event) of body x₃ (Entity or Group<Entity>)
kampux₁ (ka, Property of members of x₂) is common or general or universal among members of set x₂ (Set<Entity>)
kanbax₁ (Organism) is a goat of species x₂ (Taxon)
kancux₁ (Entity) counts the number in set x₂ (Set<Entity>) to be x₃ (Number) by units x₄ (Entity)
kandix₁ (Entity) is dim or dull or pale or non-intense in property x₂ (ka, Property of x₁) as received by observer x₃ (Entity)
kanjix₁ (Entity) calculates or reckons or computes value x₂ (ni, Amount of nonce place or State) from data x₃ (Entity) by process x₄ (ka, property of x₁)
kanlax₁ (Entity) is an eye body-part of x₂ (Organism)
kanrox₁ (Entity) is healthy or fit or well by standard x₂ (si'o, Standard)
kansax₁ (Entity) is with or accompanies or is a companion of x₂ (Entity) in state x₃ (nu, Event or State of x₁ and x₂)
kantux₁ (Entity) is a quantum or ray or elementary particle of property or activity x₂ (ka, Property of x₁)
kanxex₁ (Entity) is a conjunction stating that x₂ (du'u, Proposition) and x₃ (du'u, Proposition) are both true
karbix₁ (Entity) compares x₂ (Entity) with x₃ (Entity) in property x₄ (ka, Relation<x₂, x₃>) determining comparison state x₅ (nu, Event or State)
karcex₁ (Entity) is a car or automobile or truck or van for carrying x₂ (Entity) propelled by x₃ (Entity)
kardax₁ (Entity) is a card nearly two-dimensional shape of material x₂ (Entity) with shape x₃ (Entity)
kargux₁ (ka, Property of x₂) is costly or expensive or dear to x₂ (Entity) by standard x₃ (si'o, Standard)
karlix₁ (Entity) is a collar or ring or belt or band around x₂ (Entity) made of material x₃ (Entity)
karnix₁ (Entity) is a journal or periodical or magazine or newspaper with content x₂ (Entity) published by x₃ (Entity) for audience x₄ (Entity or Group<Entity>)
katnax₁ (Entity or Force) cuts or splits or divides object x₂ (Entity) into pieces x₃ (Entity or Group<Entity>)
kavbux₁ (Entity) captures or catches or apprehends or seizes x₂ (Entity) with trap or restraint x₃ (Entity)
kectix₁ (Entity) pities or feels sorry for x₂ (Entity) about x₃ (Abstraction)
kelcix₁ (Entity) plays with toy x₂ (Entity)
kelvox₁ (Entity) is x₂ (Number) kelvin in temperature by standard x₃ (si'o, Standard)
kenrax₁ (Entity) is a cancer disease in x₂ (Entity)
kensax₁ (Location) is outer space near or associated with celestial body or region x₂ (Entity)
kerfax₁ (Entity) is hair or fur body-part of x₂ (Organism) at location x₃ (Entity)
kerlox₁ (Entity) is an ear body-part of x₂ (Organism)
ketcox₁ (Entity) reflects South American culture or nationality or geography in aspect x₂ (ka, Property of x₁)
kevnax₁ (Entity) is a cavity or hole or hollow or cavern in x₂ (Entity)
kicnex₁ (Entity) cushions x₂ (Entity) with material x₃ (Entity)
kijnox₁ (Entity) is a quantity of or contains or is made of oxygen x₂ (Entity)
kiltox₁ (Entity) is 10^3 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
kinlix₁ (Entity) is sharp or keen at locus x₂ (Entity)
kistox₁ (Entity) reflects Pakistani or Pashto culture or nationality or language in aspect x₂ (ka, Property of x₁)
klajix₁ (Location) is a street or avenue or lane or alley at x₂ (Location) allowing access to x₃ (Location or Entity)
klakux₁ (Entity) weeps or cries tears x₂ (Entity) about reason x₃ (nu, Event or State)
klamax₁ (Entity) goes or comes to destination x₂ (Location or Entity) from origin x₃ (Location or Entity) via route x₄ (Sequence<Location> or Group<Location>) using means or vehicle x₅ (Entity)
klanix₁ (Entity) is measured by number x₂ (Number) on scale x₃ (si'o, Scale of property of x₁ with kau)
klesix₁ (Entity or si'o, Idea) is a class or category or subgroup or subset within x₂ (Entity) with defining property x₃ (ka, Property of members of x₁)
klinax₁ (Entity) is clear or transparent to transmission x₂ (Entity or nu, Event)
klirux₁ (Entity) is a quantity of or contains or is made of halogen of type x₂ (Entity)
klitix₁ (Entity) is a quantity of or contains or is made of clay of composition including x₂ (Entity)
klupex₁ (Entity) is a screw fastener for purpose x₂ (nu, Event) with threads x₃ (Entity) and frame x₄ (Entity)
kluzax₁ (Entity) is loose or bloused or not tight on x₂ (Entity) at locus x₃ (Entity)
koblix₁ (Entity) is a quantity of cabbage or lettuce or leafy vegetable of species x₂ (Taxon)
kojnax₁ (Entity) is a corner or solid angle in or on x₂ (Entity) of material x₃ (Entity)
kolmex₁ (Entity) is a quantity of or contains or is made of coal or peat or anthracite or bitumen from source x₂ (Entity)
komcux₁ (Entity) is a comb shape of material x₂ (Entity) with tines or needles x₃ (Entity)
konjux₁ (Entity) is a cone shape of material x₂ (Entity) with vertex x₃ (Entity)
korbix₁ (Entity) is an edge or margin or border or curb or boundary of x₂ (Entity) next to x₃ (Entity)
korcux₁ (Entity) is bent or crooked or not straight or twisted or folded
korkax₁ (Entity) is a quantity of or contains or is made of cork or bark from tree x₂ (Entity)
kostax₁ (Entity) is a coat or jacket or sweater garment of material x₂ (Entity)
kramux₁ (Entity) is x₂ (Number) local area units in standard x₃ (Entity) with subunits x₄ (Entity)
krasix₁ (Location or nu, Event) is a source or start or beginning or origin of x₂ (Entity or nu, Event or Process)
kratix₁ (Entity) represents or is a proxy or stands in for x₂ (Entity) in matter or function x₃ (Relation<x₁, x₂>)
krefux₁ (nu, Event) is the x₃-th recurrence of x₂ (Abstraction)
kricix₁ (Entity) believes creed x₂ (du'u, Proposition) is true about subject x₃ (Entity)
krilix₁ (Entity) is a quantity of or contains or is made of crystal of composition x₂ (Entity) in form or arrangement x₃ (Entity)
krinux₁ (nu, Event or State) is a reason or justification or explanation for x₂ (nu, Event or State)
krixax₁ (Entity) cries out or yells or howls sound x₂ (Sound)
krucax₁ (Entity) intersects or crosses or traverses x₂ (Entity) at locus x₃ (Entity)
krujix₁ (Entity) is a quantity of or contains or is made of cream or emulsion or puree of composition x₂ (Entity)
kruvix₁ (Entity) is a curve or turn or bend in x₂ (Entity) at locus x₃ (Entity) defined by set of points or properties x₄ (Set<Entity>)
kublix₁ (Entity) is a cube or regular polyhedron of dimensions x₂ (Entity) with surfaces or sides x₃ (Entity)
kuclix₁ (Entity) is curious about or wonders about or is inquisitive about x₂ (Entity or Abstraction)
kufrax₁ (Entity) feels comfort or is comfortable with conditions or environmental properties x₂ (ka, Property of x₁)
kuktex₁ (Entity) is delicious or tasty or delightful to observer or sense x₂ (Entity)
kulnux₁ (Entity) is a culture of nation or ethos x₂ (Group<Entity>)
kumfax₁ (Location) is a room of or in structure x₂ (Entity) surrounded by partitions or walls or ceiling or floor x₃ (Group<Entity>)
kumtex₁ (Organism) is a camel or llama or alpaca or vicuna of species x₂ (Taxon)
kunrax₁ (Entity) is or contains or is made from a mineral or ore of metal type x₂ (Entity) mined from location x₃ (Location)
kuntix₁ (Entity) is empty or vacant of material x₂ (Entity)
kurfax₁ (Entity) is a right-angled shape defined by vertices x₂ (Set<Entity>) with dimensions x₃ (Number)
kurjix₁ (Entity) takes care of or looks after or attends to or provides for x₂ (Entity or nu, Event)
kurkix₁ (Entity) is bitter or acrid to observer or sense x₂ (Entity)
kuspex₁ (Entity) ranges or extends or spans or persists or reaches across range x₂ (Entity)
kusrux₁ (Entity) is cruel or mean or unkind to victim x₂ (Entity)
labnox₁ (Organism) is a wolf of species x₂ (Taxon)
lacpux₁ (Entity) pulls or tugs or draws or drags x₂ (Entity) by handle or at locus x₃ (Entity)
lacrix₁ (Entity) relies or depends or counts on or trusts x₂ (Entity) to bring about or ensure or maintain x₃ (nu, Event or State)
ladrux₁ (Entity) is a quantity of or contains or is made of milk from source x₂ (Entity)
laftix₁ (Entity or Force) lifts or applies raising force to x₂ (Entity) at locus x₃ (Entity) in gravity well x₄ (Entity)
laknex₁ (nu, Event) is probable or likely under conditions x₂ (nu, Event)
laksex₁ (Entity) is a quantity of or contains or is made of wax from source x₂ (Entity)
lalxux₁ (Location) is a lake or lagoon or pool at site or within land mass x₂ (Location)
lamjix₁ (Entity) is adjacent or beside or next to or in contact with x₂ (Entity) in property or sequence x₃ (Entity) in direction x₄ (Entity)
lanbix₁ (Entity) is a quantity of protein or albumin of type x₂ (Entity) composed of amino acids x₃ (Sequence<Entity>)
lancix₁ (Entity) is a flag or banner or standard of or symbolizing x₂ (Entity) with pattern x₃ (Entity) on material x₄ (Entity)
lankax₁ (Entity) is a basket containing x₂ (Entity) woven from material x₃ (Entity)
lanlix₁ (Entity) analyzes or examines in detail x₂ (Entity) by method or technique x₃ (nu, Event)
lanmex₁ (Organism) is a sheep of species x₂ (Taxon) of flock x₃ (Group<Organism>)
lantex₁ (Entity) is a can sealed container for perishable contents x₂ (Entity) made of material x₃ (Entity)
lanxex₁ (Group<Entity>) is in balance or equilibrium under forces x₂ (Group<Entity>)
lanzux₁ (Group<Entity>) is a family with members including x₂ (Entity) bonded by standard x₃ (si'o, Standard)
larcux₁ (nu, Process) is an art creative application of craft or skill x₂ (nu, Event or Idea)
lasnax₁ (Entity) fastens or connects or attaches or binds or lashes x₂ (Entity) to x₃ (Entity) with fastener x₄ (Entity)
lastux₁ (Entity) is a quantity of or contains or is made of brass of composition including x₂ (Entity)
latmox₁ (Entity) reflects Latin or Roman or Romance culture or language in aspect x₂ (ka, Property of x₁)
latnax₁ (Entity) is a lotus plant or flower of species x₂ (Taxon) symbolizing x₃ (Entity) to culture or religion x₄ (Entity)
laznix₁ (Entity) is lazy or avoids work concerning action x₂ (ka, Property of x₁)
lebnax₁ (Entity) takes or gets or gains or obtains or seizes x₂ (ka, Property of x₁) from possessor x₃ (Entity)
lenjox₁ (Entity) is a lens focussing rays x₂ (Entity) to focus x₃ (Entity) by means or material x₄ (Entity)
lenkux₁ (Entity) is cold or cool by standard x₂ (si'o, Standard)
lercix₁ (nu, Event) is late by standard x₂ (si'o, Standard)
lerfux₁ (Text) is a letter or digit or symbol in alphabet or character set x₂ (Entity) representing x₃ (Entity)
libjox₁ (Entity) reflects Libyan culture or nationality in aspect x₂ (ka, Property of x₁)
lidnex₁ (Entity) precedes or leads x₂ (Entity) in sequence x₃ (Sequence<Entity>)
lifrix₁ (Entity) undergoes or experiences event x₂ (nu, Event)
lijdax₁ (Entity) is a religion of believers including x₂ (Group<Entity>) sharing beliefs x₃ (du'u, Proposition)
limnax₁ (Entity) swims in fluid x₂ (Entity)
lindix₁ (Entity) is lightning or electrical arc or thunderbolt striking at x₂ (Entity) from x₃ (Entity)
linjix₁ (Entity) is a line one-dimensional shape defined by points x₂ (Set<Entity>)
linsix₁ (Entity) is a length of chain of material x₂ (Entity) with link properties x₃ (ka, Property of x₁)
lintox₁ (Entity) is lightweight in mass or weight by standard x₂ (si'o, Standard)
lisrix₁ (Text) is a story or tale or narrative about subject or moral x₂ (Entity) by storyteller x₃ (Entity) to audience x₄ (Entity or Group<Entity>)
listex₁ (Entity) is a list or catalog or register of sequence or set x₂ (Sequence<Entity> or Set<Entity>) in order x₃ (Entity) in medium x₄ (Entity)
litcex₁ (Entity) is x₂ (Number) liters in volume by standard x₃ (si'o, Standard)
litkix₁ (Entity) is liquid of composition including x₂ (Entity) under conditions x₃ (nu, Event)
litrux₁ (Entity) travels or journeys or goes via route x₂ (Sequence<Location> or Group<Location>) using means or vehicle x₃ (Entity)
livgax₁ (Entity) is a liver body-part of x₂ (Organism)
livlax₁ (Entity) is a fuel or energy source for powering x₂ (Entity)
logjix₁ (Entity) is a logic for reasoning about x₂ (du'u, Proposition)
lojbox₁ (Entity) reflects Lojbanic language or culture or community in aspect x₂ (ka, Property of x₁)
loldix₁ (Entity) is a floor or bottom or ground of x₂ (Entity)
lorxux₁ (Organism) is a fox of species x₂ (Taxon)
lubnox₁ (Entity) reflects Lebanese culture or nationality in aspect x₂ (ka, Property of x₁)
lujvox₁ (Text) is a compound predicate word with meaning x₂ (Entity) and arguments x₃ (Sequence<Entity>) built from metaphor x₄ (Text)
lumcix₁ (Entity) washes or cleanses x₂ (Entity) of contaminant x₃ (Entity) with cleaning material x₄ (Entity)
lunbex₁ (Entity) is bare or naked or nude
lunrax₁ (Entity) is a major natural satellite or moon of planet x₂ (Entity)
lunsax₁ (Entity) condenses or liquefies on or into x₂ (Entity) at temperature x₃ (Number) and pressure x₄ (Number)
mablax₁ (Entity) is execrable or shitty or awful or rotten or inferior in property x₂ (ka, Property of x₁) by standard x₃ (si'o, Standard)
mabrux₁ (Organism) is a mammal of species x₂ (Taxon)
macnux₁ (nu, Event or Process) is manual not automatic in function x₂ (ka, Property of x₁ or nu, Event) under conditions x₃ (nu, Event)
makcux₁ (Entity) is mature or ripe or fully grown or adult in development quality x₂ (ka, Property of x₁)
makfax₁ (Entity or nu, Event) is magic or supernatural or sorcery or witchcraft to x₂ (Entity) performed by person or force or deity x₃ (Entity)
maksix₁ (Entity) is magnetic producing magnetic field x₂ (Entity)
malsix₁ (Location) is a temple or church or sanctuary or shrine of religion x₂ (Entity) at location or serving area x₃ (Location)
mamtax₁ (Entity) is a mother of x₂ (Entity)
mancix₁ (Entity) feels wonder or awe or marvels about x₂ (Entity or Abstraction)
manfox₁ (Entity or nu, Event) is uniform or homogeneous in property x₂ (ka, Property of x₁)
mankux₁ (Entity) is dark or lacking in illumination
manrix₁ (Entity or si'o, Idea) is a frame of reference or standard for observing or measuring or determining x₂ (Entity) with rules x₃ (Entity)
mansax₁ (Entity or nu, Event) satisfies evaluator x₂ (Entity) in property or state x₃ (ka, Property of x₁ or nu, State)
mantix₁ (Organism) is an ant of species x₂ (Taxon)
mapkux₁ (Entity) is a cap or hat or crown or helmet or headgear of material x₂ (Entity)
mapnix₁ (Entity) is a quantity of or contains or is made of cotton material
maptix₁ (Entity) fits or matches or suits or is compatible with x₂ (Entity) in property x₃ (ka, Relation<x₁, x₂>)
marbix₁ (Location or Entity) is a shelter or haven or refuge or retreat or harbor for protecting x₂ (Entity) from danger x₃ (Entity or nu, Event)
marcex₁ (Entity) is a vehicle or mode of transport carrying x₂ (Entity) in or on surface or medium x₃ (Entity) propelled by x₄ (Entity)
mardex₁ (ka, Property of x₂) are ethics or morals or moral standards of x₂ (Entity or Group<Entity>) about situation x₃ (nu, Event or State)
margux₁ (Entity) is a quantity of or contains or is made of mercury x₂ (Entity)
marjix₁ (Entity) is material or stuff or matter of composition including x₂ (Entity) in shape x₃ (Entity)
marnax₁ (Entity) is a quantity of hemp or marijuana or jute of species x₂ (Taxon)
marxax₁ (Entity or Force) mashes or crushes or squashes or smashes x₂ (Entity) into mass x₃ (Entity)
masnox₁ (Entity) is slow or sluggish at doing or being or bringing about x₂ (nu, Event or State)
mastix₁ (TimeInterval) is x₂ (Number) months in duration by standard x₃ (si'o, Standard)
matcix₁ (Entity) is a mat or pad or mattress or pallet of material x₂ (Entity)
matlix₁ (Entity) is a quantity of or contains or is made of linen or flax material
matnex₁ (Entity) is a quantity of or contains butter or margarine or shortening from source x₂ (Entity)
matrax₁ (Entity) is a motor or engine driving or propelling or providing power to x₂ (Entity)
mavjix₁ (Entity) is a quantity of oats grain of species x₂ (Taxon)
maxrix₁ (Entity) is a quantity of wheat grain of species x₂ (Taxon)
mebrix₁ (Entity) is a brow or forehead body-part of x₂ (Organism)
megdox₁ (Entity) is 10^6 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
meksox₁ (Text) is a mathematical expression interpreted under rules x₂ (Entity)
melbix₁ (Entity) is beautiful or pleasant to x₂ (Entity) in aspect x₃ (ka, Property of x₁) by aesthetic standard x₄ (Entity)
meljox₁ (Entity) reflects Malaysian or Malay culture or nationality or language in aspect x₂ (ka, Property of x₁)
menlix₁ (Entity) is a mind or intellect or psyche of body x₂ (Entity)
mensix₁ (Entity) is a sister of x₂ (Entity) by bond x₃ (Entity)
mentux₁ (TimeInterval) is x₂ (Number) minutes in duration by standard x₃ (si'o, Standard)
merkox₁ (Entity) reflects USA or American culture or nationality or dialect in aspect x₂ (ka, Property of x₁)
merlix₁ (Entity) measures quantity x₂ (Entity or Number) as x₃ (Number) units on scale x₄ (si'o, Scale) with accuracy x₅ (Number)
mexnox₁ (Entity) reflects Mexican culture or nationality in aspect x₂ (ka, Property of x₁)
midjux₁ (Entity) is in the middle or center or midpoint of x₂ (Entity)
mifrax₁ (Text) is encoded or cipher text of plain text x₂ (Text) by code x₃ (Entity)
mikcex₁ (Entity) treats or doctors or nurses x₂ (Entity) for ailment x₃ (ka, Property of x₂) by treatment x₄ (nu, Event or ka, Relation<x₁, x₂>)
mikrix₁ (Entity) is 10^-6 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
miltix₁ (Entity) is 10^-3 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
milxex₁ (Entity) is mild or gentle or non-extreme in property x₂ (ka, Property of x₁)
mindex₁ (Entity) issues commands or orders to x₂ (Entity) for result x₃ (nu, Event or State)
minjix₁ (Entity) is a machine for function x₂ (ka, Property of x₁)
minlix₁ (Entity) is x₂ (Number) long local distance units in dimension x₃ (ka, Property of x₁) with subunits x₄ (Entity) by standard x₅ (si'o, Standard)
minrax₁ (Entity) reflects or mirrors or echoes x₂ (Entity) to observer x₃ (Entity) as x₄ (Entity)
mintux₁ (Entity) is the same or identical thing as x₂ (Entity) by standard x₃ (si'o, Standard)
miprix₁ (Entity) keeps x₂ (Entity or du'u, Proposition) secret or hidden from x₃ (Entity) by method x₄ (nu, Event or Entity)
mirlix₁ (Organism) is a deer or elk or moose of species x₂ (Taxon)
misnox₁ (Entity or nu, Event) is famous or renowned among community x₂ (Group<Entity>)
misrox₁ (Entity) reflects Egyptian culture or nationality in aspect x₂ (ka, Property of x₁)
mitrex₁ (Entity) is x₂ (Number) meters in dimension x₃ (ka, Property of x₁) by standard x₄ (si'o, Standard)
mixrex₁ (Group<Entity>) is a mixture or blend including ingredients x₂ (Group<Entity>)
mlanax₁ (Entity) is to the side of x₂ (Entity) and facing x₃ (Entity) from viewpoint x₄ (Entity)
mlatux₁ (Organism) is a cat of species x₂ (Taxon)
mlecaT: Entity. x₁ (T) is less than x₂ (T) in property or quantity x₃ (ka, Property of x₁) by amount x₄ (ni, Amount of T)
mledix₁ (Organism) is a mold or fungus of species x₂ (Taxon) growing on x₃ (Entity)
mlunix₁ (Entity) is a satellite or moon orbiting x₂ (Entity) with characteristics x₃ (Entity) and orbital parameters x₄ (Entity)
mokcax₁ (Entity) is a point or instant or moment at time or place x₂ (Entity)
moklux₁ (Entity) is a mouth or oral cavity body-part of x₂ (Organism)
molkix₁ (Location or Entity) is a mill or industrial plant performing process x₂ (nu, Event)
molrox₁ (Entity) is x₂ (Number) moles in substance by standard x₃ (si'o, Standard)
morjix₁ (Entity) remembers fact x₂ (du'u, Proposition) about subject x₃ (Entity)
morkox₁ (Entity) reflects Moroccan culture or nationality in aspect x₂ (ka, Property of x₁)
mornax₁ (Entity) is a pattern of forms or events x₂ (Entity or Group<Entity>) arranged according to structure x₃ (Entity or si'o, Idea)
morsix₁ (Entity) is dead or has ceased to be alive
mosrax₁ (Entity) is friction opposing motion due to rubbing of x₂ (Entity) against x₃ (Entity)
mrajix₁ (Entity) is a quantity of rye grain of species x₂ (Taxon)
mrilux₁ (Entity) mails or posts x₂ (Entity) to recipient address x₃ (Entity) from sender address x₄ (Entity) by mail system x₅ (Entity)
mrulix₁ (Entity) is a hammer tool for doing x₂ (nu, Event) with head x₃ (Entity) propelled by x₄ (Entity)
muctix₁ (Entity) is immaterial or not physical or without material form
mudrix₁ (Entity) is a quantity of or is made of or contains wood from tree type x₂ (Entity)
muktix₁ (nu, Event or State) is a motive or incentive for property x₂ (ka, Property of x₃) of agent x₃ (Entity)
mulnox₁ (nu, Event) is complete or finished or x₁ (Entity) is whole in property x₂ (ka, Property of x₁) by standard x₃ (si'o, Standard)
munjex₁ (Entity) is a universe or cosmos of domain x₂ (Entity) defined by rules x₃ (Entity or si'o, Idea)
muplix₁ (Entity) is an example or sample or specimen or instance of common property x₂ (ka, Property of members of x₃) of set x₃ (Set<Entity>)
mursex₁ (TimeInterval) is the twilight or dawn or dusk or half-light of day x₂ (TimeInterval) at location x₃ (Location)
murtax₁ (Entity) is a curtain or blinds or drapes for covering or obscuring aperture x₂ (Entity) made of material x₃ (Entity)
muslox₁ (Entity) pertains to Islamic or Moslem or Quranic culture or religion or nation in aspect x₂ (ka, Property of x₁)
mamtax₁ (Entity) is a mother of x₂ (Entity)
mutcex₁ (Entity) is extreme or very much in property x₂ (ka, Property of x₁) towards extreme direction x₃ (Entity)
muvdux₁ (Entity) moves to destination x₂ (Location or Entity) from origin x₃ (Location or Entity) over path x₄ (Sequence<Location> or Group<Location>)
muzgax₁ (Location) is a museum for preserving x₂ (Entity) at location x₃ (Location)
nabmix₁ (nu, Event or State) is a problem to x₂ (Entity) in situation or task or inquiry x₃ (nu, Event)
naknix₁ (Organism) is a male of species x₂ (Taxon) evidencing masculine traits x₃ (ka, Property of x₁)
nalcix₁ (Entity) is a wing body-part of x₂ (Organism)
namcux₁ (Number) is a number or quantifier or digit or value
nanbax₁ (Entity) is a quantity of or contains bread made from grains x₂ (Entity)
nancax₁ (TimeInterval) is x₂ (Number) years in duration by standard x₃ (si'o, Standard)
nandux₁ (Entity or nu, Event) is difficult or hard or challenging for x₂ (Entity) under conditions x₃ (nu, Event)
nanlax₁ (Entity) is a boy young male person of age x₂ (TimeInterval) immature by standard x₃ (si'o, Standard)
nanmux₁ (Entity) is a man male humanoid person
nanvix₁ (Entity) is 10^-9 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
nargex₁ (Entity) is a nut hard-shelled fruit from plant x₂ (Entity) with shell x₃ (Entity) and kernel x₄ (Entity)
narjux₁ (Entity) is orange in color
natfex₁ (du'u, Proposition) contradicts or denies or refutes or negates x₂ (du'u, Proposition) under rules or logic x₃ (Entity)
natmix₁ (Group<Entity>) is a nation or ethnic group of peoples x₂ (Group<Entity>)
navnix₁ (Entity) is a quantity of or contains or is made of noble gas of type x₂ (Entity)
naxlex₁ (Entity) is a canal or channel to x₂ (Location) from x₃ (Location) with route x₄ (Sequence<Location> or Group<Location>)
nazbix₁ (Entity) is a nose body-part of x₂ (Organism) with nasal passages x₃ (Entity)
nejnix₁ (Entity) is energy of type x₂ (Entity) in form x₃ (Entity)
nelcix₁ (Entity) is fond of or likes x₂ (Entity or nu, State)
nenrix₁ (Entity) is inside or within x₂ (Entity)
niblix₁ (nu, Event or State) logically necessitates or entails or implies x₂ (nu, Event or State) under rules or logic system x₃ (Entity)
nictex₁ (TimeInterval) is nighttime of day x₂ (TimeInterval) at location x₃ (Location)
niklex₁ (Entity) is a quantity of or contains or is made of nickel
nilcex₁ (Entity) furnishes location x₂ (Location) serving purpose x₃ (nu, Event)
nimrex₁ (Entity) is a quantity of citrus fruit or tree of species x₂ (Taxon)
ninmux₁ (Entity) is a woman female humanoid person
nirnax₁ (Entity) is a nerve or neuron body-part of x₂ (Organism)
nitcux₁ (Entity) needs or requires necessity x₂ (Entity or nu, Event) for purpose or action or stage of process x₃ (nu, Event)
nivjix₁ (Entity) knits cloth or object x₂ (Entity) from yarn x₃ (Entity)
nixlix₁ (Entity) is a girl young female person of age x₂ (TimeInterval) immature by standard x₃ (si'o, Standard)
noblix₁ (Entity) is noble or aristocratic or elite in culture or society x₂ (Entity)
notcix₁ (Entity or Text) is a message or notice or memorandum about subject x₂ (Entity) from author x₃ (Entity) to intended audience x₄ (Entity or Group<Entity>)
nuknix₁ (Entity) is magenta or purplish-red in color
nuprex₁ (Entity) promises or commits or assures or threatens event or state x₂ (nu, Event or State) to beneficiary or victim x₃ (Entity)
nurmax₁ (Location) is a rural or rustic or pastoral area of x₂ (Location)
nutlix₁ (Entity) is neutral or medial or not taking sides on scale or in dissension x₂ (Entity or si'o, Scale)
nuzbax₁ (du'u, Proposition) is news or new information about subject x₂ (Entity) from source x₃ (Entity) to observer x₄ (Entity)
pacnax₁ (Entity) hopes or wishes or desires event x₂ (nu, Event) with expected likelihood x₃ (Number between 0 and 1)
pagbux₁ (Entity) is a part or component or piece or portion of whole or mass x₂ (Entity)
pagrex₁ (Entity) passes through or penetrates barrier or medium or portal x₂ (Entity) to destination side x₃ (Entity) from origin side x₄ (Entity)
pajnix₁ (Entity) judges or referees or arbitrates matter x₂ (Abstraction)
palcix₁ (Entity) is evil or depraved or wicked by standard x₂ (si'o, Standard)
palkux₁ (Entity) is pants or trousers or slacks garment of material x₂ (Entity)
palnex₁ (Entity) is a tray or platter flat container for contents x₂ (Entity) made of material x₃ (Entity)
paltax₁ (Entity) is a plate or dish or platter or saucer of material x₂ (Entity)
pambex₁ (Entity) is a pump or injector pumping fluid x₂ (Entity) to x₃ (Entity) from x₄ (Entity) by means x₅ (Entity)
pancix₁ (Entity) is an odor or fragrance or scent emitted by x₂ (Entity) detected by x₃ (Entity)
pandix₁ (Entity) punctuates expression x₂ (Text) with symbol or word x₃ (Text) with effect x₄ (Entity or du'u, Proposition)
panjex₁ (Entity) is a quantity of or contains or is made of sponge or porous material
pankax₁ (Location) is a park or land reserve managed by x₂ (Entity or Group<Entity>) for purpose x₃ (nu, Event)
panlox₁ (Entity) is a slice thin flat portion of mass x₂ (Entity)
panpix₁ (Entity) is at peace with x₂ (Entity)
panrax₁ (Entity) parallels x₂ (Entity) differing only in property x₃ (ka, Relation<x₁, x₂>) by standard or geometry x₄ (si'o, Standard)
pantex₁ (Entity) protests or objects to or complains about event or state x₂ (nu, Event or State) to audience x₃ (Entity) with action x₄ (nu, Event)
panzix₁ (Organism) is a biological offspring or child of parent(s) x₂ (Organism or Group<Organism>)
paprix₁ (Entity) is a physical page of book or document x₂ (Entity)
parbix₁ (Entity) is a ratio or rate of quantity x₂ (Entity) with respect to quantity x₃ (Entity)
pastux₁ (Entity) is a robe or tunic or gown or cloak or dress garment of material x₂ (Entity)
patfux₁ (Entity) is a father of x₂ (Entity)
patlux₁ (Entity) is a potato edible tuber of variety x₂ (Taxon)
patxux₁ (Entity) is a pot or kettle or urn or tub or sink deep container for contents x₂ (Entity) of material x₃ (Entity)
peljix₁ (Entity) is paper from source x₂ (Entity)
pelxux₁ (Entity) is yellow or golden in color
pemcix₁ (Text) is a poem or verse about subject x₂ (Entity) by author x₃ (Entity) for audience x₄ (Entity or Group<Entity>)
penbix₁ (Entity) is a pen using ink x₂ (Entity) applied by process x₃ (nu, Event)
pencux₁ (Entity) touches x₂ (Entity) with x₃ (Entity) at locus x₄ (Entity)
pendox₁ (Entity) is a friend of x₂ (Entity)
penmix₁ (Entity) meets or encounters x₂ (Entity) at location x₃ (Location)
pensix₁ (Entity) thinks or considers or reasons about subject x₂ (Entity or Abstraction)
perlix₁ (Entity) is a pear of species x₂ (Taxon)
pesxux₁ (Entity) is paste or pulp or dough or mud or slurry of composition x₂ (Entity)
petsox₁ (Entity) is 10^15 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
pezlix₁ (Entity) is a leaf of plant x₂ (Entity)
pictix₁ (Entity) is 10^-12 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
pijnex₁ (Entity) is a pin or peg tool for fastening to or piercing x₂ (Entity) made of material x₃ (Entity)
pikcix₁ (Entity) begs or pleads or supplicates x₂ (Entity) for x₃ (Entity or nu, Event)
piktax₁ (Entity) is a ticket entitling x₂ (Entity) to privilege x₃ (nu, Event or State) under conditions x₄ (nu, Event)
piljix₁ (Number) is the product of factor x₂ (Number) multiplied by factor x₃ (Number)
pilkax₁ (Entity) is a crust or rind or peel or skin outer cover of x₂ (Entity)
pilnox₁ (Entity) uses or employs tool or apparatus or agent x₂ (Entity) for purpose x₃ (nu, Event)
pimlux₁ (Entity) is a feather or plumage body-part of animal x₂ (Organism)
pincax₁ (Entity) is urine of x₂ (Entity)
pindix₁ (Entity) is poor or indigent in goods or possessions x₂ (Entity or Group<Entity>)
pinfux₁ (Entity) is a prisoner or captive of x₂ (Entity) restrained by means or force x₃ (Entity or nu, Event)
pinjix₁ (Entity) is a clitoris or penis reproductive organ body-part of x₂ (Organism)
pinkax₁ (Text) is a comment or remark or observation about subject x₂ (Entity) expressed by x₃ (Entity) to audience x₄ (Entity or Group<Entity>)
pinsix₁ (Entity) is a pencil or crayon or stylus applying marking material x₂ (Entity) with frame x₃ (Entity)
pintax₁ (Entity) is flat or level or horizontal in gravity or frame x₂ (Entity)
pinxex₁ (Entity) drinks beverage x₂ (Entity) from container x₃ (Entity)
pipnox₁ (Entity) is a piano or harpsichord or synthesizer or organ keyboard musical instrument
pixrax₁ (Entity) is a picture or illustration representing x₂ (Entity) made by artist x₃ (Entity) in medium x₄ (Entity)
planax₁ (Entity) is plump or fat or obese by standard x₂ (Entity)
platux₁ (Entity) plans or designs or plots plan x₂ (Entity) for state or process x₃ (nu, Event)
plejix₁ (Entity) pays or compensates payment x₂ (ka, Property of x₁) to recipient x₃ (Entity) for goods or services x₄ (ka, Property of x₃)
plibux₁ (Entity) is a pubic area or external genitalia body-part of x₂ (Organism)
plinix₁ (Entity) is a planet revolving around x₂ (Entity) with characteristics x₃ (Entity) and orbital parameters x₄ (Entity)
plipex₁ (Entity) leaps or jumps to x₂ (Location or Entity) from x₃ (Location or Entity) reaching height or route x₄ (Entity) propelled by x₅ (Entity)
plisex₁ (Entity) is an apple fruit of species x₂ (Taxon)
plitax₁ (Entity) is a plane two-dimensional shape defined by points x₂ (Set<Entity>)
plixax₁ (Entity) plows or furrows or tills x₂ (Entity) with tool x₃ (Entity) propelled by x₄ (Entity)
plujax₁ (Entity) is complex or complicated or involved in aspect x₂ (ka, Property of x₁) by standard x₃ (Entity)
plukax₁ (nu, Event or State) seems pleasant to or pleases x₂ (Entity) under conditions x₃ (nu, Event)
plutax₁ (Entity) is a route or path or way or course or track to x₂ (Location or Entity) from x₃ (Location or Entity) via points x₄ (Set<Location> or Set<Entity>)
poljex₁ (Entity or Force) folds or creases x₂ (Entity) at locus forming bend x₃ (Entity)
polnox₁ (Entity) reflects Polynesian or Oceanian culture or nationality or languages in aspect x₂ (ka, Property of x₁)
ponjox₁ (Entity) reflects Japanese culture or nationality or language in aspect x₂ (ka, Property of x₁)
ponsex₁ (Entity) possesses or owns x₂ (Entity) under law or custom x₃ (Entity)
porpix₁ (Entity) breaks or fractures or shatters into pieces x₂ (Entity or Group<Entity>)
porsix₁ (Sequence<Entity>) is an ordered set sequenced by rules x₂ (Relation<Pair<members of x₁>>) on unordered set x₃ (Set<Entity>)
portox₁ (Entity) reflects Portuguese culture or nationality or language in aspect x₂ (ka, Property of x₁)
pralix₁ (ka, Property of x₂) is a profit or gain or benefit or advantage to x₂ (Entity) resulting from activity or process x₃ (ka, Property of x₂)
pramix₁ (Entity) loves or feels strong affection towards x₂ (Entity or nu, State)
pranex₁ (Entity) is perfect or ideal or faultless in property x₂ (ka, Property of x₁)
prejax₁ (Entity) spreads or expands over x₂ (Entity) from initial state x₃ (Entity or nu, State)
prenux₁ (Entity) is a person or displays personality
pretix₁ (Text) is a question or query about subject x₂ (Entity) by questioner x₃ (Entity) to audience x₄ (Entity or Group<Entity>)
prijex₁ (Entity) is wise about matter x₂ (Abstraction) to observer x₃ (Entity)
prinax₁ (Entity) is a print or impression or image on surface x₂ (Entity) made by tool or press x₃ (Entity)
pritux₁ (Entity) is to the right of x₂ (Entity) which faces orientation x₃ (Entity)
prosax₁ (Text) is prose about subject x₂ (Entity) by author x₃ (Entity) for audience x₄ (Entity or Group<Entity>)
prucex₁ (Entity) is a process with inputs x₂ (Entity or Group<Entity>) and outputs x₃ (Entity or Group<Entity>) via stages x₄ (Sequence<Entity> or Group<Entity>)
prunix₁ (Entity) is elastic or springy
pruxix₁ (Entity) is spiritual or pertains to the soul in nature
pulcex₁ (Entity) is dust or precipitate of material x₂ (Entity) in medium or on surface x₃ (Entity)
puljix₁ (Entity) is a police officer enforcing laws or rules x₂ (Entity)
pulnix₁ (Entity) is a pulley tool for performing action x₂ (nu, Event) rotating on axle x₃ (Entity)
punjix₁ (Entity) puts or places or sets x₂ (Entity) on or at locus x₃ (Entity)
punlix₁ (Entity) is a swelling or protrusion or convexity at or on x₂ (Entity) of material x₃ (Entity)
purcix₁ (nu, Event) is earlier than or in the past of x₂ (nu, Event)
purdix₁ (Location) is a garden or cultivated field of x₂ (Entity or Group<Entity>) growing plants or crops x₃ (Entity or Group<Entity>)
purmox₁ (Entity) is a powder of material x₂ (Entity)
raclix₁ (nu, Event or ka, Property of x₁) is sane or rational by standard x₂ (si'o, Standard)
ractux₁ (Organism) is a rabbit or hare of species x₂ (Taxon)
radnox₁ (Entity) is x₂ (Number) radians in angular measure by standard x₃ (si'o, Standard)
rafsix₁ (Text) is an affix or suffix or prefix for word or concept x₂ (Text or Entity) with form x₃ (Entity) in language x₄ (Language)
ragvex₁ (Entity) is across or on the other side of boundary x₂ (Entity) from x₃ (Entity)
raksox₁ (Entity) reflects Iraqi culture or nationality in aspect x₂ (ka, Property of x₁)
raktux₁ (Entity or nu, Event or Situation) troubles or disturbs person x₂ (Entity) causing problems x₃ (Entity or nu, Event)
ralcix₁ (Entity) is delicate or fragile or refined in property x₂ (ka, Property of x₁)
raljux₁ (Entity) is principal or chief or main among set x₂ (Set<Entity>) in property x₃ (ka, Property of x₁)
raltex₁ (Entity) retains or keeps or holds x₂ (Entity) in its possession
randax₁ (Entity) yields or gives way or surrenders to x₂ (Entity or Force) under conditions x₃ (nu, Event)
rangox₁ (Entity) is a body organ body-part of body or species x₂ (Entity) performing function x₃ (ka, Property of x₁)
ranjix₁ (ka, Property of x₂) continues or persists over interval x₂ (TimeInterval)
ranmix₁ (Text) is a myth or legend about x₂ (Entity) in mythos x₃ (Entity) of culture x₄ (Entity)
ransux₁ (Entity) is a quantity of or contains or is made of bronze of composition including x₂ (Entity)
rantix₁ (Entity) is soft or malleable or yielding to force x₂ (nu, Event or Entity) in conditions x₃ (nu, Event)
ranxix₁ (Entity) is ironic or contrary to expectation x₂ (Entity) in state or property x₃ (ka, Property of x₁)
raplix₁ (nu, Event) repeats for total occurrences x₂ (Number)
rarnax₁ (Entity) is natural or spontaneous or instinctive not consciously caused by persons
ratcux₁ (Organism) is a rat of species x₂ (Taxon)
ratnix₁ (Entity) is an atom of element x₂ (Number) of isotope number or atomic weight x₃ (Entity or Number)
reblax₁ (Entity) is a tail or appendix body-part of x₂ (Organism)
rectux₁ (Entity) is a quantity of or contains meat or flesh from source x₂ (Entity)
remnax₁ (Entity) is a human being
renrox₁ (Entity) throws or launches or casts or hurls x₂ (Entity) to or at direction x₃ (Entity)
renvix₁ (Entity) survives or endures or abides through x₂ (nu, Event) for duration x₃ (TimeInterval or Entity)
respax₁ (Organism) is a reptile of species x₂ (Taxon)
ricfux₁ (Entity) is rich or wealthy in goods or possessions x₂ (Entity or Group<Entity>)
rignix₁ (Entity or nu, Event) is repugnant or causes disgust to x₂ (Entity) under conditions x₃ (nu, Event)
rijnox₁ (Entity) is a quantity of or contains or is made of silver including x₂ (Entity)
riltix₁ (Sequence<Sound> or Sequence<Text>) is a rhythm or beat of music or expressive form x₂ (Entity)
rimnix₁ (Text) rhymes or alliterates with x₂ (Text) in language or phonetics x₃ (Language or Entity) with correspondence x₄ (ka, Relation<x₁, x₂>)
rincix₁ (Entity) liquid drains or strains or flushes from source x₂ (Entity) through drain x₃ (Entity) by force x₄ (Entity or nu, Event)
rinjux₁ (Entity) is restrained or held or constrained by restraint x₂ (Entity) against event x₃ (nu, Event)
rinkax₁ (nu, Event or State) physically causes effect x₂ (nu, Event or State) under conditions x₃ (nu, Event)
rinsax₁ (Entity) greets or hails or welcomes x₂ (Entity) in manner x₃ (nu, Event)
rircix₁ (Entity) is rare or uncommon in property x₂ (ka, Property of x₁) among members of set x₃ (Set<Entity>)
rirnix₁ (Entity) is a parent of or raises or rears x₂ (Entity)
rirxex₁ (Entity) is a river of land mass x₂ (Entity) draining watershed x₃ (Entity) into x₄ (Entity)
rismix₁ (Entity) is a quantity of rice grain of strain x₂ (Taxon)
risnax₁ (Entity) is a heart body-part of x₂ (Organism)
ritlix₁ (Entity) is a rite or ceremony or ritual for purpose x₂ (Entity or nu, Event) in community x₃ (Group<Entity>) with form or rules x₄ (Entity)
rivbix₁ (Entity) avoids or evades or escapes fate x₂ (nu, Event) through action or state x₃ (ka, Property of x₁)
rokcix₁ (Entity) is a quantity of or contains or is made of rock or stone of composition x₂ (Entity) from location x₃ (Location)
romgex₁ (Entity) is a polished reflective metallic surface of metal x₂ (Entity)
ropnox₁ (Entity) reflects European culture or nationality or geography or Indo-European languages in aspect x₂ (ka, Property of x₁)
rorcix₁ (Entity) engenders or procreates or begets x₂ (Entity) with coparent x₃ (Entity)
rotsux₁ (Entity) is thick in dimension x₂ (ka, Property of x₁) by standard x₃ (si'o, Standard)
rozgux₁ (Entity) is a rose flower of species x₂ (Taxon)
rublex₁ (Entity) is weak or feeble or frail in property x₂ (ka, Property of x₁) by standard x₃ (si'o, Standard)
rufsux₁ (Entity) is rough or coarse or uneven in texture
runmex₁ (Entity) melts at temperature x₂ (Number) and pressure x₃ (Number)
runtax₁ (Entity) dissolves in solvent x₂ (Entity) forming solution x₃ (Entity) under conditions x₄ (nu, Event)
rupnux₁ (Entity) is measured in major money units as quantity x₂ (Number) in monetary system x₃ (Entity)
ruskox₁ (Entity) reflects Russian culture or nationality or language in aspect x₂ (ka, Property of x₁)
rutnix₁ (Entity) is an artifact made or caused by people of culture x₂ (Entity)
sabjix₁ (Entity) provides or supplies x₂ (Entity) to recipient x₃ (Entity)
sabnux₁ (Entity) is a cabin of vehicle x₂ (Entity)
sackix₁ (Entity) is a match incendiary device made of material x₂ (Entity)
saclux₁ (Text) is the decimal or binary equivalent of fractional expression x₂ (Text) in base x₃ (Number)
sadjox₁ (Entity) reflects Saudi Arabian culture or nationality in aspect x₂ (ka, Property of x₁)
sakcix₁ (Entity) sucks fluid or gas x₂ (Entity) relative to high pressure x₃ (Entity)
saklix₁ (Entity) slides or slips or glides on surface x₂ (Entity)
saktax₁ (Entity) is a quantity of or contains or is made of sugar from source x₂ (Entity) of composition x₃ (Entity)
salcix₁ (Entity) celebrates or honors x₂ (Entity or nu, Event) with activity x₃ (ka, Property of x₁ or Group<Entity>)
salpox₁ (Entity) is sloped or inclined with angle x₂ (Entity or Number) to frame x₃ (Entity)
saltax₁ (Group<Entity>) is a quantity of salad food with ingredients including x₂ (Group<Entity>)
samcux₁ (Entity) is a quantity of cassava or taro or yam edible starchy root of species x₂ (Taxon)
sampux₁ (Entity) is simple or unmixed or uncomplicated in property x₂ (ka, Property of x₁)
sancex₁ (Sound) is sound produced by x₂ (Entity)
sangax₁ (Entity) sings or chants song x₂ (Sound or Text) to audience x₃ (Entity or Group<Entity>)
sanjix₁ (Entity) is conscious or aware of x₂ (Entity or Abstraction)
sanlix₁ (Entity) stands on surface x₂ (Entity) supported by limbs or support x₃ (Entity)
sanmix₁ (Group<Entity>) is a meal composed of dishes including x₂ (Group<Entity>)
sansox₁ (Entity) is a sauce or topping or gravy for use with x₂ (Entity) containing ingredients including x₃ (Entity)
santax₁ (Entity) is an umbrella or parasol shielding x₂ (Entity) from x₃ (Entity) made of material x₄ (Entity) supported by x₅ (Entity)
sarcux₁ (Abstraction) is necessary or required for state or process x₂ (nu, Event or State) under conditions x₃ (nu, Event)
sarjix₁ (Entity) supports or holds up or helps x₂ (Entity or nu, Event) against force x₃ (Entity or nu, Event) by means x₄ (Entity)
sarlux₁ (Entity) is a spiral or helix or whorl shape with limits x₂ (Entity) and dimensionality x₃ (Number)
sarxex₁ (Entity) is harmonious or in agreement with x₂ (Entity) in property x₃ (ka, Relation<x₁, x₂>)
saskex₁ (Group<Entity>) is a science or body of knowledge about subject matter x₂ (Entity) based on methodology x₃ (nu, Event)
satcix₁ (Entity) is exact or precise to precision x₂ (Entity or Number) in property or quantity x₃ (ka, Property of x₁)
satrex₁ (Entity) strokes or rubs or pets x₂ (Entity) with x₃ (Entity)
savrux₁ (Sound) is a noise to x₂ (Entity) via sensory channel x₃ (Entity)
sazrix₁ (Entity) operates or drives or runs apparatus x₂ (Entity) with goal x₃ (nu, Event)
seftax₁ (Entity) is a surface or face of higher-dimensional object x₂ (Entity) on side x₃ (Entity) with edges x₄ (Entity)
selcix₁ (Entity) is a cell or basic subunit of x₂ (Entity)
selfux₁ (Entity) serves x₂ (Entity) with service x₃ (nu, Event)
semtox₁ (Entity) reflects Semitic language or culture or nationality in aspect x₂ (ka, Property of x₁)
sencix₁ (Entity) sneezes
senpix₁ (Entity) doubts that x₂ (du'u, Proposition) is true
sentax₁ (Entity) is a layer or stratum of material x₂ (Entity) within structure x₃ (Entity)
senvax₁ (Entity) dreams about x₂ (du'u, Proposition or Idea)
seplix₁ (Entity) is apart or separate from x₂ (Entity) separated by x₃ (Entity)
sertix₁ (Entity) is stairs or stairway or steps for climbing structure x₂ (Entity) with steps x₃ (Entity)
setcax₁ (Entity) inserts or interposes or puts x₂ (Entity) into interior x₃ (Entity)
sevzix₁ (Entity) is a self or ego or identity-image of x₂ (Entity)
sfanix₁ (Organism) is a fly of species x₂ (Taxon)
sfasax₁ (Entity) punishes x₂ (Entity) for infraction x₃ (nu, Event or State) with punishment x₄ (nu, Event or State)
sfofax₁ (Entity) is a sofa or couch
sfubux₁ (Entity) dives or swoops to x₂ (Location or Entity) from x₃ (Location or Entity)
siclux₁ (Entity) whistles sound x₂ (Sound)
sicnix₁ (Entity) is a coin or token issued by x₂ (Entity) having value x₃ (Number or Entity) of composition including x₄ (Entity)
sidbox₁ (si'o, Idea) is an idea or concept or thought about x₂ (Entity or Abstraction) by thinker x₃ (Entity)
sidjux₁ (Entity) helps or assists or aids x₂ (Entity) to do event or activity x₃ (nu, Event)
sigjax₁ (Entity) is a cigar or cigarette made from tobacco or smokable substance x₂ (Entity) by x₃ (Entity)
silkax₁ (Entity) is a quantity of or contains or is made of silk produced by x₂ (Entity)
silnax₁ (Entity) is a quantity of or contains or is made of salt from source x₂ (Entity) of composition including x₃ (Entity)
simlux₁ (Entity) seems or appears to have properties x₂ (ka, Property of x₁) to observer x₃ (Entity) under conditions x₄ (nu, Event)
simsaT: Entity. x₁ (T) is similar or parallel to x₂ (T) in property or quantity x₃ (ka, Property of x₁)
simxux₁ (Set<Entity>) has members who mutually do x₂ (Relation<Pair<members of x₁>>) to each other
sincex₁ (Organism) is a snake or serpent of species x₂ (Taxon)
sinmax₁ (Entity) esteems or respects or venerates x₂ (Entity)
sinsox₁ (Number) is the trigonometric sine of angle x₂ (Number)
sinxax₁ (Entity or Text) is a sign or symbol or signal representing x₂ (Entity or Abstraction) to observer x₃ (Entity)
sipnax₁ (Entity) is asleep
sirjix₁ (Entity) is straight or a direct line segment between x₂ (Entity) and x₃ (Entity)
sirxox₁ (Entity) reflects Syrian culture or nationality in aspect x₂ (ka, Property of x₁)
siskux₁ (Entity) seeks or searches for property x₂ (ka, Property of member of set x₃) among set x₃ (Set<Entity>)
sistix₁ (Entity) ceases or stops or halts activity or process or state x₂ (nu, Event or State)
sitnax₁ (Entity) cites or quotes or refers to source x₂ (Entity) for information x₃ (du'u, Proposition)
sivnix₁ (Entity) is private or personal to x₂ (Entity)
skacix₁ (Entity) is a skirt or kilt or dress of material x₂ (Entity)
skamix₁ (Entity) is a computer for purpose x₂ (nu, Event)
skapix₁ (Entity) is a pelt or skin or hide or leather from x₂ (Entity)
skarix₁ (Entity) is or appears to be of color x₂ (Entity) as perceived by x₃ (Entity) under conditions x₄ (nu, Event)
skicux₁ (Entity) tells about or describes object or event or state x₂ (Entity or nu, Event or State) to audience x₃ (Entity or Group<Entity>) with description x₄ (ka, Property of x₂)
skijix₁ (Entity) is a ski or skid or skate for surface x₂ (Entity) supporting x₃ (Entity)
skinax₁ (Entity) is a cinema or movie or film about x₂ (Entity) by filmmaker x₃ (Entity) for audience x₄ (Entity or Group<Entity>)
skorix₁ (Entity) is cord or cable or rope of material x₂ (Entity)
skotox₁ (Entity) reflects Gaelic or Scottish culture or nationality or language in aspect x₂ (ka, Property of x₁)
skurox₁ (Entity) is a groove or trench or furrow in object or surface x₂ (Entity)
slabux₁ (Entity) is old or familiar or well-known to observer x₂ (Entity) in feature x₃ (ka, Property of x₁) by standard x₄ (si'o, Standard)
slakax₁ (Text) is a syllable in language x₂ (Language)
slamix₁ (Entity) is a quantity of or contains or is made of acid of composition x₂ (Entity)
slanux₁ (Entity) is a cylinder shape of material x₂ (Entity)
slarix₁ (Entity) is sour or tart to observer x₂ (Entity)
slasix₁ (Entity) is a quantity of or contains or is made of plastic of type x₂ (Entity)
sligux₁ (Entity) is solid of composition including x₂ (Entity) under conditions x₃ (nu, Event)
slilux₁ (Entity) oscillates at frequency x₂ (Number or Entity) through states x₃ (Sequence<Entity> or Set<Entity>)
slirix₁ (Entity) is a quantity of or contains or is made of sulfur x₂ (Entity)
slovox₁ (Entity) reflects Slavic language or culture or ethos in aspect x₂ (ka, Property of x₁)
slujix₁ (Entity) is a muscle body-part controlling x₂ (Entity) of body x₃ (Entity)
slunix₁ (Entity) is a quantity of or contains onions of type x₂ (Taxon)
smacux₁ (Organism) is a mouse of species x₂ (Taxon)
smadix₁ (Entity) guesses or conjectures that x₂ (du'u, Proposition) is true about subject x₃ (Entity)
smajix₁ (Entity) is quiet or silent at observation point x₂ (Entity) by standard x₃ (si'o, Standard)
smanix₁ (Organism) is a monkey or ape of species x₂ (Taxon)
smokax₁ (Entity) is a sock or stocking garment of material x₂ (Entity)
smucix₁ (Entity) is a spoon or scoop tool for use x₂ (nu, Event) made of material x₃ (Entity)
smunix₁ (Entity) is a meaning or interpretation of x₂ (Entity or Text) recognized by x₃ (Entity)
snadax₁ (Entity) succeeds in or achieves or completes x₂ (ka, Property of x₁) as result of effort x₃ (ka, Property of x₁)
snanux₁ (Entity) is to the south of x₂ (Entity) according to frame x₃ (Entity)
snidux₁ (TimeInterval) is x₂ (Number) seconds in duration by standard x₃ (si'o, Standard)
snimex₁ (Entity) is a quantity of or contains snow
snipax₁ (Entity) adheres or sticks to x₂ (Entity)
snujix₁ (Entity) is a sandwich or layering of x₂ (Entity) sandwiched between x₃ (Group<Entity>)
snurax₁ (Entity) is secure or safe from threat x₂ (nu, Event)
snutix₁ (nu, Event or State) is an accident or unintentional event on the part of x₂ (Entity)
sobdex₁ (Entity) is a quantity of soya grain of species x₂ (Taxon)
sodnax₁ (Entity) is a quantity of or contains or is made of alkali metal of type x₂ (Entity)
sodvax₁ (Entity) is a quantity of or contains or is made of carbonated beverage of flavor or brand x₂ (Entity)
softox₁ (Entity) reflects Soviet or CIS culture or nationality in aspect x₂ (ka, Property of x₁)
soljix₁ (Entity) is a quantity of or contains or is made of gold of composition including x₂ (Entity)
solrix₁ (Entity) is the sun of home planet x₂ (Entity) of race x₃ (Entity)
sombox₁ (Entity) sows or plants crop x₂ (Entity) at location x₃ (Location)
soncix₁ (Entity) is a soldier or warrior of army x₂ (Group<Entity>)
sorcux₁ (Entity) is a store or deposit or supply of materials or energy x₂ (Entity or Group<Entity>) in containment x₃ (Entity)
sorgux₁ (Entity) is a quantity of sorghum of species x₂ (Taxon)
sovdax₁ (Entity) is an egg or gamete of organism x₂ (Organism)
spajix₁ (nu, Event) surprises or startles x₂ (Entity)
spalix₁ (Entity) polishes object or surface x₂ (Entity) with polish x₃ (Entity) using tool x₄ (Entity)
spanox₁ (Entity) reflects Spanish-speaking culture or nationality or language in aspect x₂ (ka, Property of x₁)
spatix₁ (Organism) is a plant of species x₂ (Taxon)
spenix₁ (Entity) is married to x₂ (Entity) under system x₃ (Entity)
spisax₁ (Entity) is a piece or portion or lump or chunk or particle of substance x₂ (Entity)
spitax₁ (Location) is a hospital treating patient x₂ (Entity) for condition x₃ (nu, Event or ka, Property of x₂)
spofux₁ (Entity) is broken or inoperable for function x₂ (ka, Property of x₁ or nu, Event)
spojax₁ (nu, Event) bursts or explodes into pieces x₂ (Entity)
spudax₁ (Entity) replies or responds to stimulus x₂ (Entity or nu, Event) with response x₃ (Entity or nu, Event)
sputux₁ (Entity) spits or expectorates x₂ (Entity) from x₃ (Entity) to x₄ (Entity)
srajix₁ (Entity) is vertical or upright or erect in reference frame or gravity x₂ (Entity)
srakux₁ (Entity) scratches or carves or erodes or cuts into x₂ (Entity)
sralox₁ (Entity) reflects Australian culture or nationality or geography or dialect in aspect x₂ (ka, Property of x₁)
sranax₁ (Entity) pertains to or is relevant to or concerns x₂ (Entity)
srasux₁ (Entity) is a blade or expanse of grass of species x₂ (Taxon)
srerax₁ (Entity) errs in doing event x₂ (nu, Event) under conditions x₃ (nu, Event) by standard x₄ (Entity)
sritox₁ (Entity) reflects Sanskrit language or culture or nationality in aspect x₂ (ka, Property of x₁)
srumax₁ (Entity) assumes or supposes that x₂ (du'u, Proposition) is true about subject x₃ (Entity)
srurix₁ (Entity) encircles or encloses or surrounds x₂ (Entity) in direction or dimension or plane x₃ (Entity)
stacex₁ (Entity) is honest or truthfully revealing to x₂ (Entity) about matter x₃ (du'u, Proposition)
stagix₁ (Entity) is an edible portion x₂ (Entity) of plant x₃ (Entity)
stakux₁ (Entity) is a quantity of or contains or is made of ceramic made by x₂ (Entity) of composition x₃ (Entity) in form x₄ (Entity)
stalix₁ (Entity) remains or stays or abides with x₂ (Entity)
stanix₁ (Entity) is a stalk or stem or trunk body-part of plant x₂ (Entity)
stapax₁ (Entity) steps or treads on surface x₂ (Entity) using limbs x₃ (Entity)
stasux₁ (Group<Entity>) is a quantity of soup or stew with ingredients including x₂ (Group<Entity>)
statix₁ (Entity) has a talent or aptitude for doing or being x₂ (ka, Property of x₁ or nu, Event)
stebax₁ (Entity) feels frustration about x₂ (Abstraction)
stecix₁ (ka, Property of x₂) is specific or particular or defining property of x₂ (Entity) among set x₃ (Set<Entity>)
stedux₁ (Entity) is a head body-part of x₂ (Organism)
stelax₁ (Entity) is a lock or seal of or for sealing x₂ (Entity) with mechanism x₃ (Entity)
sterox₁ (Entity) is x₂ (Number) steradians in solid angle by standard x₃ (si'o, Standard)
sticix₁ (Entity) is to the west of x₂ (Entity) according to frame x₃ (Entity)
stidix₁ (Entity) suggests or proposes idea or action x₂ (Entity or nu, Event) to audience x₃ (Entity or Group<Entity>)
stikax₁ (nu, Event) adjusts or regulates or changes property or amount x₂ (ka, Property of x₁) in degree x₃ (Entity)
stizux₁ (Entity) is a chair or stool or seat or bench
stodix₁ (Entity) is constant or unchanging in property x₂ (ka, Property of x₁) in response to conditions x₃ (nu, Event)
stunax₁ (Entity) is to the east of x₂ (Entity) according to frame x₃ (Entity)
sturax₁ (Entity) is a structure or arrangement or organization of x₂ (Entity or Set<Entity>)
stuzix₁ (Location) is an inherent site or place or position or location of x₂ (Entity or nu, Event)
suctax₁ (si'o, Idea) is abstracted or generalized from x₂ (Entity) by rules x₃ (Entity)
sudgax₁ (Entity) is dry of liquid x₂ (Entity)
suftix₁ (Entity) is a hoof body-part of x₂ (Organism)
suksax₁ (nu, Event or State) is sudden or sharply changes at point x₂ (ka, Property of x₂) in process x₃ (ka, Property of x₂)
sumjix₁ (Number) is the sum of x₂ (Number) and x₃ (Number)
sumnex₁ (Entity) smells x₂ (Entity)
sumtix₁ (Text) is an argument of predicate or function x₂ (Entity or Text) filling place x₃ (Text)
sungax₁ (Entity) is a quantity of garlic of species x₂ (Taxon)
sunlax₁ (Entity) is a quantity of or made from or consists of wool from animal x₂ (Organism)
surlax₁ (Entity) relaxes or rests by doing x₂ (ka, Property of x₁ or nu, Event)
sutrax₁ (Entity) is fast or swift or quick at doing or bringing about x₂ (nu, Event or State)
tabnox₁ (Entity) is a quantity of or contains or is made of carbon of composition including x₂ (Entity)
tabrax₁ (Entity) is a horn or trumpet or trombone or bugle musical instrument
tadjix₁ (nu, Process) is a method or technique or approach for doing x₂ (nu, Event) under conditions x₃ (nu, Event)
tadnix₁ (Entity) studies subject x₂ (Entity)
tagjix₁ (Entity) is snug or tight on x₂ (Entity) in dimension x₃ (Entity) at locus x₄ (Entity)
talsax₁ (Entity) challenges x₂ (Entity) at property x₃ (ka, Property of x₂)
tamcax₁ (Entity) is a tomato fruit or plant of species x₂ (Taxon)
tamjix₁ (Entity) is a thumb or big toe body-part on limb x₂ (Entity) of x₃ (Entity)
tamnex₁ (Entity) is a cousin to x₂ (Entity) by bond x₃ (Entity)
tanbox₁ (Entity) is a board or plank shape of material x₂ (Entity)
tancex₁ (Entity) is a tongue body-part of x₂ (Organism)
tanjox₁ (Number) is the trigonometric tangent of angle x₂ (Number)
tankox₁ (Entity) is a quantity of tobacco leaf of species x₂ (Taxon)
tanrux₁ (Text) is a binary metaphor formed with x₂ (Text or si'o, Idea) modifying x₃ (Text or si'o, Idea) giving meaning x₄ (Entity) in usage x₅ (Entity)
tansix₁ (Entity) is a pan or basin or tub or sink shallow container for contents x₂ (Entity) of material x₃ (Entity)
tanxex₁ (Entity) is a box or carton or trunk or crate for contents x₂ (Entity) of material x₃ (Entity)
taplax₁ (Entity) is a tile or cake shape of material x₂ (Entity) with shape x₃ (Entity) and thickness x₄ (Entity)
tarbix₁ (Entity) is an embryo or zygote or fetus or fertilized egg with mother x₂ (Entity) and father x₃ (Entity)
tarcix₁ (Entity) is a star or sun with stellar properties x₂ (Entity)
tarlax₁ (Entity) is a quantity of or contains or is made of tar or asphalt from source x₂ (Entity)
tarmix₁ (Entity or si'o, Idea) is the conceptual shape or form of object or abstraction x₂ (Entity or Abstraction)
tartix₁ (Entity) behaves as manner x₂ (ka, Property of x₁ or nu, Event) under conditions x₃ (nu, Event)
taskex₁ (Entity) thirsts for x₂ (Entity)
tatpix₁ (Entity) is tired or fatigued by effort x₂ (nu, Event)
tatrux₁ (Entity) is a breast or mammary or teat body-part of x₂ (Organism)
tavlax₁ (Entity) talks or speaks to x₂ (Entity) about subject x₃ (Entity or Text) in language x₄ (Language)
taxfux₁ (Entity) is a garment or clothing for wearing by x₂ (Entity) serving purpose x₃ (nu, Event)
tcacix₁ (Entity) is a custom or habit of x₂ (Entity) under conditions x₃ (nu, Event)
tcadux₁ (Location) is a town or city of metropolitan area x₂ (Location) in political unit x₃ (Entity) serving region x₄ (Location)
tcanax₁ (Entity) is a station or node of system x₂ (Entity)
tcatix₁ (Entity) is a quantity of or contains or is made of tea brewed from leaves x₂ (Entity)
tcenax₁ (Entity) stretches or extends to range x₂ (Entity) in dimension x₃ (Entity) from relaxed range x₄ (Entity)
tcicax₁ (nu, Event or Experience) misleads or deceives x₂ (Entity) into x₃ (nu, Event or State)
tcidux₁ (Entity) reads text x₂ (Text) from surface x₃ (Entity)
tcikax₁ (Entity) is the time of state or event x₂ (nu, Event) on day x₃ (TimeInterval) at location x₄ (Location)
tcilax₁ (Entity) is a detail or feature of x₂ (Entity)
tcimax₁ (Entity) is weather at place x₂ (Location)
tcinix₁ (ka, Property of x₂) is a situation or condition or circumstance of x₂ (nu, Event)
tcitax₁ (Entity) is a label or tag of x₂ (Entity) showing information x₃ (ka, Property of x₂ or du'u, Proposition)
temcix₁ (TimeInterval) is the time-duration or interval or period from time or event x₂ (nu, Event) to time or event x₃ (nu, Event)
tenfax₁ (Number) is the exponential result of base x₂ (Number) to power or exponent x₃ (Number)
tengux₁ (ka, Property of x₂) is a texture of x₂ (Entity)
terdix₁ (Location) is the Earth or home planet of race x₂ (Taxon or Group<Organism>)
terpax₁ (Entity) fears x₂ (Entity or nu, Event); x₂ is fearsome or frightening to x₁
tertox₁ (Entity) is a trillion [10^12] in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
tignix₁ (Entity) performs performance x₂ (nu, Event) for or before audience x₃ (Entity or Group<Entity>)
tikpax₁ (Entity) kicks or hits with x₁'s foot or feet x₄ (Entity) object or target x₂ (Entity) at locus x₃ (Entity)
tiljux₁ (Entity) is heavy or weighty in mass or weight by standard x₂ (si'o, Standard)
tinbex₁ (Entity) obeys or follows command or rule x₂ (Entity) made by x₃ (Entity)
tincix₁ (Entity) is a quantity of or contains or is made of tin of composition including x₂ (Entity)
tinsax₁ (Entity) is stiff or rigid or inflexible or resistant in direction x₂ (Entity) against force x₃ (Entity) under conditions x₄ (nu, Event or State)
tirnax₁ (Entity) hears sound x₂ (Sound or Entity) against background or noise x₃ (Entity)
tirsex₁ (Entity) is a quantity of or contains or is made of iron of composition including x₂ (Entity)
tirxux₁ (Organism) is a tiger or leopard or jaguar or tigress of species or breed x₂ (Taxon) with coat markings x₃ (ka, Property of x₁)
tisnax₁ (Entity) fills or becomes stuffed or inflates or blows up with material x₂ (Entity); x₂ pours into x₁
titlax₁ (Entity) is sweet or sugary or saccharine to observer x₂ (Entity)
tivnix₁ (Entity) broadcasts or televises programming x₂ (Entity or nu, Event) via medium or channel x₃ (Entity) to television receiver x₄ (Entity)
tixnux₁ (Organism) is a daughter of mother or father or parents x₂ (Organism or Group<Organism>)
toknux₁ (Entity) is an oven enclosing contents x₂ (Entity) for baking or heating or drying
toldix₁ (Organism) is a butterfly or moth of species or breed x₂ (Taxon)
tongax₁ (Sound) is a tone or note of frequency or pitch x₂ (Number) from source x₃ (Entity)
tordux₁ (Entity) is short in dimension or direction x₂ (ka, Property of x₁) by measurement standard x₃ (si'o, Standard)
tornix₁ (Entity) twists under load or force or torsion x₂ (Entity)
trajiT: Entity. x₁ (T) is superlative in property x₂ (ka, Property of x₁), at extreme x₃ (ka, Property of x₁) among set or range x₄ (Set<T>)
tranox₁ (Entity) is a quantity of or contains or is made of nitrogen or ammonia or nitrates
tratix₁ (Entity) is taut or tense or strained tight in direction x₂ (Entity)
trenex₁ (Entity) is a train or vehicle x₁ consisting of cars or units x₂ (Group<Entity>) on rails or system or railroad x₃ (Entity) propelled by x₄ (Entity)
tricux₁ (Organism) is a tree of species or cultivar x₂ (Taxon)
trinax₁ (Entity) attracts or appeals to or lures x₂ (Entity or nu, Event) with property or quality x₃ (ka, Property of x₂)
trixex₁ (Entity) is posterior or behind or in the rear of x₂ (Entity) which faces in frame of reference x₃ (Entity)
trocix₁ (Entity) tries or attempts or makes an effort to do or attain x₂ (ka, Property of x₁) by actions or method x₃ (ka, Property of x₁)
tsalix₁ (Entity) is strong or powerful or tough in property or quality x₂ (ka, Property of x₁) by standard x₃ (si'o, Standard)
tsanix₁ (Entity) is an expanse of sky or the heavens at place x₂ (Location)
tsapix₁ (Entity) is a seasoning or condiment or spice causing flavor or effect x₂ (ka, Property of x₁)
tsijux₁ (Entity) is a seed or spore body-part x₁ of organism x₂ (Organism) for producing offspring x₃ (Organism or Group<Organism>)
tsinax₁ (Entity) is a stage or platform or dais or scaffold at or in location x₂ (Location) supporting x₃ (Entity or nu, Event) made of material x₄ (Entity)
tubnux₁ (Entity) is a length of tubing or pipe or hollow cylinder of material x₂ (Entity) with hollow of material x₃ (Entity)
tugnix₁ (Entity) agrees with persons or position or side x₂ (Entity or Text) that x₃ (du'u, Proposition) is true about matter x₄ (Entity or nu, Event)
tujlix₁ (Entity) is a tulip of species or strain x₂ (Taxon)
tumlax₁ (Location) is a parcel or expanse of land at location x₂ (Location)
tunbax₁ (Entity) is a sibling of x₂ (Entity) by bond or tie or standard or parents x₃ (Entity)
tunkax₁ (Entity) is made of or contains or is a quantity of copper of composition including x₂ (Entity)
tunlox₁ (Entity) gulps or swallows substance x₂ (Entity)
tuntax₁ (Entity) pokes or jabs or stabs or prods x₂ (Entity) with object x₁ (Entity) usually pointed
tuplex₁ (Entity) is a leg body-part of x₂ (Organism)
turnix₁ (Entity) governs or rules people or territory or domain or subjects x₂ (Entity or Group<Entity>)
tutcix₁ (Entity) is a tool or utensil or resource or instrument or implement used for doing x₂ (nu, Event or Process)
tutrax₁ (Location) is territory or domain or space of or belonging to or controlled by x₂ (Entity)
vacrix₁ (Entity) is a quantity of air or normally gaseous atmosphere of planet x₂ (Entity) of composition including x₃ (Entity)
vajnix₁ (ka, Property of x₂) is the important or significant value or worth of x₂ (Entity or Abstraction) to x₃ (Entity) in aspect or for reason x₄ (ka, Relation<x₁, x₃>)
valsix₁ (Text) is a word meaning or causing x₂ (Entity or Abstraction) in language x₃ (Language)
vamjix₁ (ka, Property of x₂) is the equivalent value or worth of item x₂ (ka, Property of x₃) to x₃ (Entity) for use or appreciation x₄ (ka, Property of x₃)
vamtux₁ (Organism) vomits or regurgitates x₂ (Entity)
vanbix₁ (Entity or Set<Entity>) is part of an environment or surroundings or context or ambience of x₂ (Entity)
vancix₁ (TimeInterval) is an evening of day x₂ (TimeInterval) at location x₃ (Location)
vanjux₁ (Entity) is made of or contains or is a quantity of wine from fruit or grapes x₂ (Taxon or Entity)
vasrux₁ (Entity) contains or holds or encloses or includes contents x₂ (Entity) within
vasxux₁ (Organism) breathes or respires gas x₂ (Entity)
vecnux₁ (Entity) sells or vends goods or service or commodity x₂ (ka, Property of x₁) to buyer x₃ (Entity) for amount or cost or expense x₄ (ka, Property of x₂)
venfux₁ (Entity) takes revenge on or retaliates against x₂ (Entity) for wrong x₃ (nu, Event) with vengeance x₄ (nu, Event)
vensax₁ (TimeInterval) is spring or springtime of year x₂ (TimeInterval) at location x₃ (Location)
verbax₁ (Organism) is a child or kid or juvenile of age x₂ (TimeInterval) immature by standard x₃ (si'o, Standard)
vibnax₁ (Entity) is a vagina body-part of x₂ (Organism)
vidnix₁ (Entity) is a video monitor or CRT or screen serving function x₂ (ka, Property of x₁)
vidrux₁ (Organism) is a virus of species or breed or defining property x₂ (Taxon or ka, Property of x₁) capable of infecting at locus x₃ (Entity)
vifnex₁ (Entity) is fresh or unspoiled
vikmix₁ (Organism) excretes waste x₂ (Entity) from source x₃ (Entity) via means or route x₄ (Entity)
viknux₁ (Entity) is thick or viscous under conditions x₂ (nu, State)
vimcux₁ (Entity) removes or subtracts or deducts or takes away x₂ (Entity) from x₃ (Entity) with or leaving result or remnant or remainder x₄ (Entity)
vindux₁ (Entity) is poisonous or venomous or toxic or a toxin to x₂ (Entity)
vinjix₁ (Entity) is an airplane or aircraft for carrying passengers or cargo x₂ (Entity or Group<Entity>) propelled by x₃ (Entity)
vipsix₁ (Entity) is a deputy or vice or subordinate in aspect or organization principle x₂ (ka, Relation<x₁, x₃>) to principal x₃ (Entity)
virnux₁ (Entity) is brave or valiant or courageous in activity x₂ (ka, Property of x₁) by standard x₃ (si'o, Standard)
viskax₁ (Entity) sees or views or perceives visually x₂ (Entity) under conditions x₃ (Entity)
vitcix₁ (Entity) is irregular or occasional or intermittent in property or action or aspect x₂ (ka, Property of x₁)
vitkex₁ (Entity) is a guest or visitor of x₂ (Entity) at place or event x₃ (Location or nu, Event)
vitnox₁ (Entity) is permanent or lasting or eternal in property x₂ (ka, Property of x₁) by standard x₃ (si'o, Standard)
vlagix₁ (Entity) is a vulva body-part of x₂ (Organism)
vlilex₁ (nu, Event or State) is an event or state or act of violence
vlinax₁ (Entity) is a logical alternation or disjunction stating that x₂ (du'u, Proposition) and or x₃ (du'u, Proposition) is or are true
vlipax₁ (Entity) has the power to bring about x₂ (nu, Event) under conditions x₃ (nu, Event or State)
voflix₁ (Entity) flies in air or atmosphere using lifting or propulsion means x₂ (Entity)
voksax₁ (Sound) is a voice or speech sound of individual x₂ (Entity)
vormex₁ (Entity) is a doorway or gateway or access way between x₂ (Location) and x₃ (Location) of structure x₄ (Entity)
vragax₁ (Entity) is a lever tool of apparatus for doing function or action x₂ (nu, Event) with fulcrum x₃ (Entity) and arm x₄ (Entity)
vrejix₁ (Entity) is a record of data or facts or proposition x₂ (du'u, Proposition) about object or event x₃ (Entity or nu, Event) preserved in medium x₄ (Entity)
vretax₁ (Entity) lies or rests or reclines or reposes on x₂ (Entity)
vricix₁ (Set<Entity>) is miscellaneous or various or assorted in property x₂ (ka, Property of each member of x₂)
vrudex₁ (Entity or nu, Event) is virtuous or saintly or fine or moral or nice or holy or morally good by standard x₂ (si'o, Standard)
vrusix₁ (ka, Property of x₂) is a taste or flavor of or emitted by x₂ (Entity)
vukrox₁ (Entity) reflects Ukrainian language or culture or nationality in aspect x₂ (ka, Property of x₁)
xabjux₁ (Organism or Entity) dwells or lives or resides or abides at or inhabits or is a resident of location or habitat or nest or home or abode x₂ (Location)
xadbax₁ (Entity) is exactly or approximately half or semi or demi or hemi of x₂ (Entity) by standard x₃ (si'o, Standard)
xadnix₁ (Entity) is a body or corpus or corpse of x₂ (Entity)
xagjix₁ (Organism) hungers for x₂ (Entity); x₁ needs or wants food or fuel x₂
xagrix₁ (Entity) is a reed musical instrument or oboe or clarinet or saxophone with reed x₂ (Entity)
xajmix₁ (Entity) is funny or comical to x₂ (Entity) in property or aspect x₃ (ka, Property of x₁)
xaksux₁ (nu, Event) uses up or depletes or consumes or wastes resource x₂ (Entity)
xalbox₁ (Entity) uses levity or is non-serious or frivolous about abstraction x₂ (Abstraction)
xalkax₁ (Entity) is a quantity of or contains or is made of alcohol of type x₂ (Entity) from source or process x₃ (nu, Event)
xalnix₁ (Person) is panicked by crisis x₂ (nu, Event or State)
xamgux₁ (Entity or nu, Event) is good or beneficial or nice or acceptable for x₂ (Entity) by standard x₃ (si'o, Standard)
xampox₁ (Number) is x₂ (Number) amperes in current by standard x₃ (si'o, Standard)
xamsix₁ (Location) is a sea or ocean or gulf or atmosphere of planet x₂ (Entity) of fluid x₃ (Entity)
xancex₁ (Entity) is a hand body-part of x₂ (Organism)
xankax₁ (Entity) is nervous or anxious about abstraction x₂ (Abstraction) under conditions x₃ (nu, Event or State)
xanrix₁ (Abstraction) exists in the imagination of or is imagined by or is imaginary to x₂ (Entity)
xantox₁ (Organism) is an elephant of species or breed x₂ (Taxon)
xarcix₁ (Entity) is a weapon or arms for use against x₂ (Entity) by x₃ (Entity)
xarjux₁ (Organism) is a pig or hog or swine or boar of species or breed x₂ (Taxon)
xarnux₁ (Entity) is stubborn or willfully opposing or resisting x₂ (Entity or Abstraction) about x₃ (nu, Event or State)
xaslix₁ (Organism) is a donkey or jackass of species or breed x₂ (Taxon)
xasnex₁ (Entity) is sweat or perspiration from body x₂ (Organism) excreted by glands or organs x₃ (Entity)
xatrax₁ (Entity) is a letter or missive or note to intended audience x₂ (Entity) from author or originator x₃ (Entity) with content x₄ (Text)
xatsix₁ (Entity) is 10^-18 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
xazdox₁ (Entity) reflects Asiatic culture or nationality or geography in aspect x₂ (ka, Property of x₁)
xebnix₁ (Entity) hates or despises x₂ (Entity or Abstraction)
xebrox₁ (Entity) reflects Hebrew or Jewish or Israeli culture or nationality or language in aspect x₂ (ka, Property of x₁)
xectox₁ (Entity) is 100 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
xedjax₁ (Entity) is a jaw body-part of x₂ (Organism)
xekrix₁ (Entity) is black or extremely dark-colored
xelsox₁ (Entity) reflects Greek or Hellenic culture or nationality or language in aspect x₂ (ka, Property of x₁)
xendox₁ (Person) is kind to x₂ (Entity) in actions or behavior x₃ (nu, Event)
xenrux₁ (Entity) regrets or rues abstraction x₂ (Abstraction)
xexsox₁ (Entity) is 10^18 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
xindox₁ (Entity) reflects Hindi language or culture or religion in aspect x₂ (ka, Property of x₁)
xinmox₁ (Entity) is a quantity of ink of color or pigment x₂ (Entity) used by writing device x₃ (Entity)
xirmax₁ (Organism) is a horse or equine of species or breed x₂ (Taxon)
xislux₁ (Entity) is a wheel tool of device or vehicle x₂ (Entity) made of materials or having properties x₃ (Entity)
xispox₁ (Entity) reflects Hispano-American culture or nationalities in aspect x₂ (ka, Property of x₁)
xlalix₁ (Entity or nu, Event) is bad for x₂ (Entity) by standard x₃ (si'o, Standard)
xlurax₁ (Entity) influences or lures or tempts x₂ (Entity) into action or state x₃ (ka, Property of x₂) by influence or threat or lure x₄ (Entity or Abstraction)
xotlix₁ (Location) is a hotel or inn or hostel at location x₂ (Location) operated by x₃ (Entity)
xrabox₁ (Entity) reflects Arabic-speaking culture or nationality in aspect x₂ (ka, Property of x₁)
xranix₁ (nu, Event) injures or harms or damages victim x₂ (Entity) in property x₃ (ka, Property of x₂) resulting in injury x₄ (nu, State)
xrisox₁ (Entity) pertains to the Christian religion or culture or nationality in aspect x₂ (ka, Property of x₁)
xrubax₁ (Entity) is a quantity of buckwheat or rhubarb or sorrel grass of species or strain x₂ (Taxon)
xrukix₁ (Organism) is a turkey bird or food of species or breed x₂ (Taxon)
xrulax₁ (Entity) is a flower or blossom or bloom body-part of plant or species x₂ (Taxon or Organism)
xrutix₁ (Entity) returns x₂ (Entity) to origin or earlier state x₃ (Location or nu, State) from x₄ (Location or nu, State)
xukmix₁ (Entity) is an instance of substance or chemical or drug x₂ (Group<Entity>) with purity x₃ (ni, Amount of x₃)
xunrex₁ (Entity) is red or crimson or ruddy in color
xurdox₁ (Entity) reflects Urdu language or culture or nationality in aspect x₂ (ka, Property of x₁)
xusrax₁ (Entity) asserts or claims or declares proposition x₂ (du'u, Proposition) is true
xutlax₁ (Entity) is smooth or even or soft or silky in texture or regularity
zabnax₁ (Entity) is favorable or great or superb or admirable or nice or desirable or enjoyable or high-quality in property x₂ (ka, Property of x₁) by standard x₃ (si'o, Standard)
zajbax₁ (Entity) is a gymnast at or performs gymnastics feat x₂ (nu, Event)
zalvix₁ (Entity or Group<Entity>) grinds or pulverizes or crushes x₂ (Entity) into powder x₃ (Entity)
zanrux₁ (Entity) approves of or gives favor to plan or action x₂ (Entity or nu, Event)
zarcix₁ (Location) is a market or store or exchange or shop selling or trading for x₂ (Entity or Abstraction) operated by or with participants x₃ (Group<Entity>)
zargux₁ (Entity) is a buttock or arse or rear or seat body-part of x₂ (Organism)
zasnix₁ (Entity) is temporary or not permanent or expected to change in property x₂ (ka, Property of x₁) by standard or expectant x₃ (si'o, Standard)
zastix₁ (Entity) exists or is real or actual or reality for x₂ (Entity) under metaphysics x₃ (Entity or Text)
zbabux₁ (Entity) is a quantity of or contains or is made of soap from source x₂ (Entity) of composition including x₃ (Entity)
zbanix₁ (Location) is a bay in or of coast or shoreline x₂ (Location)
zbasux₁ (Entity) makes or assembles or builds or manufactures or creates x₂ (Entity) out of materials or parts or components x₃ (Entity or Set<Entity>)
zbepix₁ (Entity) is a pedestal or base or stand or pallet supporting x₂ (Entity or nu, Event) of materials or properties x₃ (Entity)
zdanix₁ (Location) is a nest or house or lair or den or home of or for x₂ (Entity or Organism)
zdilex₁ (Entity) is amusing or entertaining to x₂ (Entity) in property or aspect x₃ (ka, Property of x₁)
zekrix₁ (nu, Event or State) is a punishable crime or taboo or sin to people or culture or judges or jury x₂ (Group<Entity> or Entity)
zenbax₁ (Entity) increases or is incremented or augmented in property or quantity x₂ (ka, Property of x₁) by amount x₃ (ni, Amount of x₂)
zeptix₁ (Entity) is 10^-21 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
zetrox₁ (Entity) is 10^21 in property x₂ (ka, Property of x₁) in dimension x₃ (ka, Property of x₁)
zganax₁ (Entity) observes or notices or watches or beholds x₂ (Entity) using senses or means x₃ (Entity) under conditions x₄ (Entity)
zgikex₁ (Entity) is music performed or produced by event x₂ (nu, Event)
zifrex₁ (Entity) is free or at liberty to do or be x₂ (nu, Event or State) under conditions x₃ (nu, Event or State)
zinkix₁ (Entity) is a quantity of or contains or is made of zinc of composition including x₂ (Entity)
zirpux₁ (Entity) is purple or violet in color
zivlex₁ (Entity) invests resources x₂ (Entity) in investment x₃ (Entity) expecting return or profit x₄ (Entity or nu, Event)
zmaduT: Entity. x₁ (T) exceeds or is more than x₂ (T) in property or quantity x₃ (ka, Property of x₁) by amount or excess x₄ (ni, Amount of x₃)
zmikux₁ (Entity) is automatic in function x₂ (nu, Event or Process) under conditions x₃ (nu, Event or State)
zuktex₁ (Entity) is a volitional entity employing means or taking action x₂ (ka, Property of x₁) for purpose or goal x₃ (nu, Event)
zumrix₁ (Entity) is a quantity of maize or corn grain of species or strain x₂ (Taxon)
zungix₁ (Entity) feels guilt or remorse about abstraction x₂ (Abstraction)
zunlex₁ (Entity) is to the left or left-hand side of x₂ (Entity) which faces in frame of reference x₃ (Entity)
zuntix₁ (nu, Event or State or Process) interferes with or hinders or disrupts x₂ (nu, Event or State or Process) due to quality x₃ (ka, Property of x₁)
zutsex₁ (Entity) sits on surface x₂ (Entity)
zvatix₁ (Entity or nu, Event) is at or attending or present at event or location x₂ (Location or nu, Event)